Check out the patch notes for the v17 Precursor Update here: http://maplestory2.nexon.net/en/news/article/53778/precursor-update-v17
I'm having a hard time determining if your being sincere or just trying to get a reaction out of someone, reason being your comments seem to be personal opinions and your feeling on them, however you also make a lot of baseless assumptions about the people who play and Nexon themselves.and 6 others.
I'll go forward assuming your being sincere and are just not thinking to hard on some of the assumptions your making. I'd also like to say that no one, yourself or anyone else in this community has the slightest clue what Nexon's plan for this game is, or their business plan going forward, nor does anyone know the business model for GMS2 or what the reason for GMS2's unpopularity in the East. There is no point on speculating on these matters because there's no information for us to make any level of objective conclusion, and the East and West being incredibly different markets would make it difficult for anyone in the GMS2 ecosystem to reliably speculate on games in the east.
I'll go through your comments one at a time and give my point of view, I think that would be the easiest way to dissect your thread.A lot of what i found were posts of complaint after complaint about the game being P2W. Are you kidding me? What did you pay for in the Beta? How can you guys complain about something being P2W when you haven't even played the released version of GMS2 yet?
There's two parts to this, first. Of course no one payed for anything during the beta, that's pretty standard for Betas. The game isn't released, however that doesn't mean peoples concerns are not valid. It's not foolish to look at a pattern and draw a conclusion based on what should be expected to happen next. People know that there are undesirable business models in other versions of the game, and they do not wish to see that come to our version. Also, there was a brief period during the beta where the Meret shop was made available for people to see, in which people saw something similar to CMS2's meret shop, which is, by definition a P2W system.
Of course we don't know anything for certain, but there is nothing wrong with trying to preemptively show displeasure with something that is a very realistic possibility. Giving feedback is what a Beta is supposed to be about after all.
KMS2/ CMS2 is not dying because its P2W.
Just like when you played GMS1, you got bored of it and started playing other games.
I also don't "P2W" in KMS2 because i don't need to, to enjoy the game.
the only people who cry about not wanting it to be P2W are those who at the very start of release no life the game to be ahead of the curve. Guess what? Those people are addicted to gaming. Once someone slips past them in the rankings and they become irrelevant they are off to the next new game.
You also don't know who the people are that do or don't like P2W models, or their reasons for it. Just more assumptions.
The only way the content in this game starts getting P2W is in the Thousands of dollars area
Nexon is a business.
As consumers we should be discussing what we want to see from our products and discussing our expectations. This is infinitely more helpful to companies then arm-chair consultants since it actually tells them what we want and what to best spend their time on improving.
After this your thread sort of jumps from topic to topic, so I wont bother quoting anymore, and just give my thoughts on the issue, instead of individually addressing the rest of your comments, I've been writing this for to long as it is.
At the end of the day, there are plenty successful business models out there for games that are not P2W oriented, and in the Western markets, P2W in almost never successful, there are outliers, and this does depend on your definition of success but media does not tend to focus on P2W games unless its from a huge company that will be discussed regardless. Consumers in the west have also collectively voiced time and time again their displeasure with P2W business models, while praising alternatives and this becomes more and more true as time goes on, and it shows. Almost, if not all the biggest online games are not P2W, LoL, WoW, GW2, FFXIV, , DOTA2, Overwatch, SC2, etc. They all have a primary business model that is not based around selling items that give you a power advantage over other players.
On a personal level, I will not play any more P2W games, and I don't know anyone who will. I didn't care as much when I was younger and had plenty of time to blow on games, and didn't have any sense of value for my time or money, but that's no longer true for me. My time is limited and I'd rather spend it on games that I don't feel like are out to grab my wallet. I have no problem spending money on games, but I don't want to feel as though I need to spend money to preform my best. ESPECIALLY since there are so many alternatives where I don't have to spend a dime to increase my performance. I'll gladly buy a fun game for 60$, but I will not spend 5$ on a game that promotes selling power.
Music is fun, so that's really the motive there. Also it's a good way to AFK level.
Fishing should definitely be re balanced , but it is the CBT after all, hopefully this kind of stuff will be worked out on release. It may have even been intentional to let people gain access to easily obtainable gear quickly and test out bosses, ofc I don't know any more then anyone else.
I do like the idea of fishing rewarding decent gear though. Maybe something on par to Dungeon gear to get you into raids, albeit much less common.