Check out the patch notes for the v19 Winter Mischief update here: http://maplestory2.nexon.net/en/news/article/55464/winter-mischief-v19
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Well to get the legendary armor you still need to grind the factions so in the end you have to do it anyway. Unless you have ascendant lv 60 gears you have no choice.
The whole reason it done is for people to grind out the quest for the 3 factions in safehold and buy the helm/gloves/boots. But let face it does it really matter if you have those 3 piece before you can do the next dungeon? ( no not at all, but still designed this way.) There no reason the given gear shouldn't give you 28k gs so you can start doing the new dungeon there no reason for them to deliberatly make it 500 points less than what you need thus forcing you to kill weak as mobs and sit around waiting for the new WB and the new Mini game things to spawn while you stare at the join dungeon button saying "can't wait for this worm boss to spawn 3 times so I can finally get the GS needed to do the new dungeons." The devs for this game are clueless I'd love to see the idiots that were at the table when they pitched and agreed on this stupid idea.
I'm aware you can turn off the effect somehow but....whose idea was the giant rapidly flashing seizure-inducing whale? why is that a thing?
Honestly this is how I feel about a lot of the effects for skills right now I can barely see wtf going on I just see a giant rainbow of particle effects on my screen. Seriously these new skills look cool by your self but when you got 4 people throwing out skills with flash huge particle effects it just turns into visual aids.
So you mean that someone who started the game (~100h) should be equal to someone who has played for 5 month non stop (~1500h on main + some on alts) ? no dude, they have to struggle like we did, plus they get some free carries by the elites and hardcore players, and they can just buy legendary weapon and get into easy clear party as well. Equalizing people will not solve the problem, just don't be a and play like everyone else. Also YOUR problems is not everyone's problem. Just play and stop complaining ~
The OP not asking for someone with 100h to be at the same level of progression as someone who played for 1500h. There asking for an end too this BS RNG progression because all it does is create an endless slot machine were Jim can do the dungeon once and get his perfect stat legendary the first try than 1 tab it to +12 with the lowest possible success rate each time he enhances. An before you say everyone has an equal chance your argument is BS, I say yes everyone does but it doesn't change the fact that it still RNG and RNG anything can happen as it is i failed to get an epic to 15+ with a 87% chance to succeed last night an i **** you not i expected to fail because if i expect to not fail i would probable have rage quit like so many have when they failed a 80%+ success chance. So while very unlucky people are still struggling to get their first epic to 15+ and have been sense launch others who could have started a month ago already have a BIS legendary at 13+ because RNG is RNG.
I don't mind fairfight being removed cause i never did any of the lower tier dungeons maybe if you changed them to also drop end game gear and loot and scale them up it would fix there current state. Kind of how ESO has a normal mode anyone can do but gives low tier gear and veteran mode which is scale up to end game gear stats and rewards end game loot for all of its dungeons. I personal don't like the idea of spenting 20 mins doing a lvl 20 dungeon that offers little challenge and only takes so long because my stats are being hard capped too the mobs lvl for some random lvl 20 green weapon.