Learn everything about the Guilded Glory update this month from the patch notes!
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- December 25, 1996
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While you can spam it everyday, reaching level 50 is still relatively quick when doing epic quests.
Not to mention it gets boring real quick, for the fun of it I think most players would rather do other things.
Once you hit prestige, that furniture spam becomes much slower and insignificant and there are more fun and faster methods to gain xp from either dailies, life skills and dungeon clearing.
At the moment if you're within 6m of an ally in front of you, the priest dodge skill [Heavenly Wings] just pulls you towards that ally and stops no matter how close they are.
You essentially end up spending half your stamina to move an inch.
It would be nice if that restriction were to be removed so the dodge skill can behave more consistently, there's nothing more annoying than failing to reach a low hp ally because someone else is in the way of my dodge or even worse, getting pulled into an ally who failed to dodge a ohko attack.
I shouldn't have to dodge both my allies AND the mob skills just to use my skill properly.
I found some threads regarding the dodge so here they are:
Personally I dont have an opinion on only having 2 dodge charges, I just want it to work the same way every time I execute it.
From what I read, it seems that the issue was "fixed" in kms2, dunno when that change will be applied to gms2.