Let's enjoy the final days! Check out what changes and events started this March here: http://maplestory2.nexon.net/en/news/article/56485/sunset-in-maple-world
MapleStory 2's servers will be officially closing on May 27th: http://maplestory2.nexon.net/en/news/article/56486/service-discontinuation
- Last Active
- December 1, 1988
- Personal Quote
I would like to see:
1. Any gathering points that grant 0 Mastery are instantly gathered to impossible.
2. Remove the "low chance" stuff, no need for it.
Instantly gathering 0 Mastery gathering points would greatly speed things up, only the top 3 in each life skill actually give you Mastery, I mean it makes sense, you get better at gathering so you gather things much faster when you get above them.
The High/Low chance stuff is pointless and just a waste of time, it doesn't do anything other than be a hinderence, if you lost materials on a fail it would make sense to be there but you don't, so it's pointless, not everyone has alot of time and I don't want to spend 3mins on 1 gathering point to get that last Banana.
This update to the UGC is just giving me another reason to quit, it's sad since this is the ONLY new game out atm that is somewhat fun and I don't want Nexon to screw it over.
The price hike up to 490 is far too much, it doesn't stop trash getting through, theres some amazing creators out there who simply cannot afford to put stuff on the market, meanwhile there are people who can buy merets whenever and spam the market with there trash.
I'd rather you reverse it back to what it was and simply raise the cost of promoting an item, that way it gives everyone a chance while the ones who can afford the merets can promote there items more.