Check out the patch notes for the v19 Winter Mischief update here: http://maplestory2.nexon.net/en/news/article/55464/winter-mischief-v19
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I am a firm believer that in normal / hard dungeons there shouldn't be a limit on the amount of dungeons a player can do. But, I am a firm believer on raid limits / lockouts. With the way the game feels now progression is fixed behind either the dungeon limits or the players time to make alts to feed the main gear. I haven't seen a MMO do this type of progression like ever. And this bandaid fix of you can reset your dungeons when you finish all 30. I can't even stand doing hard dungeons anymore now that I am at 60 like a majority of the player base. Fair fight took a 9 minute or less fight to almost 20+ minutes with random players. So because we decided to progress our levels we get hit with a negative for just progressing.and 2 others.
If the game is to progress into something any type of player can play dungeon limits need to disappear for normal/hard and have a limit and lockout for raids.
And honestly fix the server times to reflect their actual server locations. If you have a west server put it on pacific time not utc. same goes for the other ones.
Coming from someone who has made guides on taught people how to make ingame currency on a number of mmo's this "guide" is garbage. If you want to do a guide put forth better effort and give people other methods as well. As there are a number of current methods to make 500k+ meso's an hour in the current state of the game. For your potion solvent farming you should have explained in the video different locations which good mob density.