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  • [MECHANIC] GMS2 Gearing Guide

    VIII. Addendum (Additional and Useful Information)

    Physical/Magic Attack Stat Line Damage Increase Formula

    G1WWMGs.png?3

    Damage % Stat Line Damage Increase Formula

    rVmPG7Q.png?3

    Damage Formula

    1CKC3WD.png?2

    Legend
    WeaponAttack = Weapon Attack
    BonusAttack = Bonus Attack
    WepCoefficient = Weapon Coefficient (see Weapon Coefficients)

    DamagePercent = Total/Boss/Melee/Ranged Damage + Relevant Elemental Damage
    PorMAttack = Relevant Physical or Magic Attack
    ExternalDamageModifiers = Flat damage or attack % increase like noodles or panic set effect
    Piercing = Piercing
    PorMResist = Enemy’s Physical or Magic Resist
    PorMPiercing = Relevant Physical or Magic Piercing

    Defense = Enemy’s Defense

    Base Attack Values and Attack Per Main Stat (ClassFactor)
    Knight, Berserker, Heavy Gunner, Archer, Thief, Assassin, Runeblade, Striker
    0.63 Attack Per Main Stat
    251 Base Attack at Lv80

    Wizard, Soul Binder
    0.565 Attack Per Main Stat
    253 Base Attack at Lv70

    Priest
    0.47 Attack Per Main Stat
    211 Base Attack at Lv70

    Weapon Coefficients (WepCoefficient)
    Epic Weapons
    Knight: 2.108‬
    Priest: 1.86‬
    Assassin: 2.125‬
    Thief: 2.196‬
    Archer: 2.1805‬
    Runeblade: 2.402‬
    Soul Binder: 2.2455‬
    Heavy Gunner: 2.602‬
    Striker: 2.4115‬
    Berserker: 2.583‬
    Wizard: 2.667‬

    Legendary & Ascendant Weapons
    Knight: 4.216
    Priest: 3.72
    Assassin: 4.25
    Thief: 4.392
    Archer: 4.361
    Runeblade: 4.804
    Soul Binder: 4.491
    Heavy Gunner: 5.204
    Striker: 4.823
    Berserker: 5.166
    Wizard: 5.334

    Boss Information
    Note: Recommended accuracy values can include guild buff but do not include sharp eyes, it is recommended to use sharp eyes to reach accuracy cap. DEX classes have hidden accuracy from DEX, in general you can subtract 4 accuracy from the below values for a DEX-based cap, and add 3 accuracy for an INT-based cap.

    Chaos Devorak/Chaos Moc
    95 Accuracy Cap
    91 Accuracy Recommended
    16.6% Physical/Magic Piercing Cap
    98 Evasion
    50 Critical Evasion

    Chaos Papulatus
    97 Accuracy Cap
    93 Accuracy Recommended
    16.6% Physical/Magic Piercing Cap
    101 Evasion
    50 Critical Evasion

    Infernog
    120 Accuracy Cap
    115 Accuracy Recommended
    10% Physical/Magic Piercing Cap
    130 Evasion
    90 Critical Evasion

    Bjorn
    116 Accuracy Cap
    112 Accuracy Recommended
    15% Physical/Magic Piercing Cap
    125 Evasion
    90 Critical Evasion
    Lv5 Bonus Attack Weakness (Increases bonus attack by 40%)
    Lv5 Weapon Attack Resistance (Need more info on effect)

    Lukarax
    116 Accuracy Cap
    112 Accuracy Recommended
    15% Physical/Magic Piercing Cap
    125 Evasion
    90 Critical Evasion
    Lv5 Attack Speed Weakness (Gives 0.1% bonus damage per 1% attack speed)
    Lv5 Critical Damage Resistance (Reduces critical damage past 100% by 50%, e.g. base critical damage is 112.5%)

    Pink Bean
    105 Accuracy Cap
    101 Accuracy Recommended
    15% Physical/Magic Piercing Cap
    125 Evasion
    90 Critical Evasion
    Lv5 Accuracy Weakness (Increases effectiveness of accuracy by 10%)
    Lv5 Piercing Resistance (Reduces piercing by 25%)

    Blackshard Nexus
    120 Accuracy Cap
    115 Accuracy Recommended
    15% Physical/Magic Piercing Cap
    130 Evasion
    100 Critical Evasion
    Lv5 Attack Speed Weakness (Gives 0.1% bonus damage per 1% attack speed)
    Lv10 Piercing Resistance (Reduces piercing by 50%)

    Chaos Zakum
    120 Accuracy Cap
    115 Accuracy Recommended
    14.67% Physical/Magic Piercing Cap
    130 Evasion
    100 Critical Evasion
    Lv5 Bonus Attack Weakness (Increases bonus attack by 40%)
    Lv5 Critical Damage Resistance ](Reduces critical damage past 100% by 50%, e.g. base critical damage is 112.5%)

    Chaos Infernog
    120 Accuracy Cap
    118 Accuracy Recommended
    14.67% Physical/Magic Piercing Cap
    130 Evasion
    100 Critical Evasion
    Lv5 Evasion Weakness (Need more info on effect)
    Lv5 Piercing Resistance (Reduces piercing by 25%)

    Critical Rate Formula
    Credit to reddit user TrylessDoer for the formula and coefficients.

    IZcSTG5.png?1

    Class Coefficients
    Knight: 3.78
    Berserker: 4.305
    Wizard: 3.40375
    Priest: 7.34125
    Ranger: 6.4575
    Heavy Gunner: 2.03875
    Thief: 0.60375
    Assassin: 0.55125
    Runeblade: 3.78
    Striker: 2.03875
    Soul Binder: 3.40375

    Hit Rate Formula
    Experimental formula with average error of 0.25% hit rate.

    xZDqbEw.png?1
    agelessRobberDuckyLIVEZapplix
  • [MECHANIC] GMS2 Gearing Guide

    66jtiaf.png
    Last Updated: 17 March 2020
    I can be reached via Discord (Rhy#3722)
    NOT UPDATED FOR MASTERS UNTIL MARCH

    Table of Contents
    I. Bonus Attribute Stat Lines and Ranges
    II. Stat Hierarchy
    III. Best in Slot Rolls
    IV. Gemstones
    V. Pets
    VI. Best in Slot Items
    VII. Honorable Mention Items
    VIII. Addendum (Additional and Useful Information)


    Eo1aL45.png


    I. Bonus Attribute Stat Lines and Ranges

    These stats are in no particular order.

    Accessories (Necklace, Earrings, Ring, Belt, Cape)
    Piercing: 0.3% - 4%
    Melee/Ranged Damage: 1% - 6%
    Critical Damage: 40 - 210
    Critical Rate: 10 - 70
    Attack Speed: 2% - 5%
    Accuracy: 1 - 7
    Boss Damage: 1% - 6%
    Elemental Damage: 0.5% - 2.9%
    Physical/Magical Piercing: 1.5% - 6.4% (Necklace Only)
    Movement Speed: 2% - 7% (Cape Only)

    Armor (Helmet, Top, Bottom, Gloves, Boots)
    Note: You can only roll one “Offense” stat line.
    Boss Damage: 1% - 5% (Offense)
    Main Stat: 4 - 18 (Offense)
    Accuracy: 1 - 6 (Offense)
    Physical/Magical Attack: 2 - 12 (Offense)
    Physical/Magical Piercing: 1.5% - 7.4% (Offense) (Gloves Only, and Gloves Can Only Roll)
    Movement Speed: 2% - 7% (Boots Only)
    Health: 15 - 55
    Critical Evasion: 4 - 11

    Weapon (Main-hand, Off-hand, Two-hand)
    Note: Main-hands and off-hands roll the same stat lines and ranges, two-hands roll the same stats as main-hands but with double the values.
    Piercing: 1.3% - 1.6% (2.6% - 3.2%)
    Physical/Magical Piercing: 4.2% - 5.6% (8.4% - 11.2%)
    Total Damage: 1.2% - 1.5% (2.4% - 3%)
    Boss Damage: 1.3% - 1.6% (2.6% - 3.2%)
    Main Stat: 6 - 9 (12 - 18)
    Physical/Magical Attack: 4 - 7 (8 - 14)
    Critical Rate: 8 - 11 (16 - 22)
    Critical Damage: 30 - 44 (60 - 88)
    Elemental Damage: 2.3% - 3.0% (4.6% - 6.0%)


    Eo1aL45.png


    II. Stat Hierarchy

    In general, you can apply these inequalities to determine which bonus attributes are better.
    The accuracy and physical/magic piercing caps/recommended values can be found in the Addendum under Boss Information.
    Note that all stats except for piercing have diminishing returns. Also if you decide to build crit you must fully commit or it will not be worth it.


    Archer (Fire), Knight, Berserker, Striker
    Note: (Rec) means reaching the recommended accuracy value for the content you are doing. Piercing hard caps at 30%, and (Cap) means reaching the physical/magic piercing hard cap for the content you are doing.
    Accuracy(Rec) > Piercing(30%) > PhysicalPiercing(Cap) > DamagePercent > PhysicalAttack > AttackSpeed
    
    Runeblade
    Note: We say 20% attack speed because diminishing returns makes investing into other stats more beneficial at this point.
    Accuracy(Rec) > Piercing(30%) > PhysicalPiercing(Cap) > AttackSpeed(20%) > DamagePercent
    
    Thief
    Note: The numbers in the parentheses for Attack Speed represent meaningful break points for thieves, so you should try to reach one of the listed breakpoints. Any attack speed values between the break points will not affect your damage.
    Accuracy(Rec) > Piercing(30%) > PhysicalPiercing(Cap) > AttackSpeed(10%, 13%, 15%) > DamagePercent
    
    Heavy Gunner
    Accuracy(Rec) > Piercing(30%) > PhysicalPiercing(Cap) > AttackSpeed = DamagePercent
    
    Assassin
    Note: We say 220% critical damage because diminishing returns makes investing into other stats more beneficial at this point.
    The absolute cap of critical damage is 250%.
    Accuracy(Rec) > CriticalDamage(220%) > Piercing(30%) > PhysicalPiercing(Cap) > DamagePercent
    
    Wizard (Non-Crit)
    Note: Prioritize 10% attack speed, then get 15% attack speed when possible.
    Accuracy(Rec) > AttackSpeed(10%) > Piercing(30%) > MagicPiercing(Cap) > AttackSpeed(15%) > DamagePercent
    
    Wizard (Crit) - Recommended
    Note: Prioritize 10% attack speed, then get 15% attack speed when possible. You can build pierce with crit wizard, but it's much easier to skip it and build 15% attack speed and stack boss damage.
    Accuracy(Rec) > AttackSpeed(10%) > MagicPiercing(Cap) > CriticalDamage > AttackSpeed(15%) > DamagePercent
    
    Priest, Soul Binder
    Accuracy(Rec) > Piercing(30%) > MagicPiercing(Cap) > DamagePercent > MagicAttack > AttackSpeed
    


    Eo1aL45.png


    III. Best in Slot Rolls

    Accessories
    Piercing - 4% (All Classes)
    Boss Damage - 6% (All Classes)
    Critical Damage - 210 (Assassin [220%], Wizard)
    Attack Speed - 5% (Runeblade [20%], Thief [10%, 13%, 15%], Wizard, [10%, 15%], Heavy Gunner)

    Armor (Helmet, Top, Bottom)
    Note: Secondary defensive roll is not important, but BiS defensive roll is critical evasion as bosses have a very low chance to crit which potentially kills you in one hit and critical evasion can reduce that chance closer to 0%.
    Boss Damage - 5%
    Critical Evasion - 11

    Armor (Gloves)
    Physical/Magical Piercing - 7.4%
    Critical Evasion - 11

    Armor (Boots)
    Note: Movement speed is BiS defensive roll.
    Boss Damage - 5%
    Movement Speed - 7%

    Weapons and Off-hands
    Stats marked in red are Ascendant weapon third stat line rolls.
    Note: For one-handed classes, you will want physical/magical piercing on only one weapon. For two-handed classes, you can choose to get physical/magic piercing on your weapon, or you can forego it and get it on your pet. Also, boss damage and total damage are mutually exclusive, meaning you can only roll one of them. Lastly, only take physical/magic attack if you decide to not take physical/magic piercing on weapon, or if you are taking physical/magic piercing on only one of your two weapons, and you can not utilize elemental damage.

    Piercing - 1.6% [3.2% for two-hands] (All Classes)
    Physical/Magical Piercing - 5.6% [11.2% for two-hands] (All Classes)
    Total Damage - 1.5% [3% for two-hands] (Knight, Berserker, Striker, Heavy Gunner, Thief, Soul Binder)
    Boss Damage - 1.6% [3.2% for two-hands] (Knight, Berserker, Striker, Heavy Gunner, Thief, Soul Binder)
    Elemental Damage - 3% [6% for two-hands] (Priest, Wizard, Runeblade, Archer)
    Critical Damage - 44 [88 for two-hands] (Assassin [220%], Wizard)
    Physical/Magical Attack: 7 [14 for two-hands] (Knight, Berserker, Striker, Heavy Gunner, Thief, Soul Binder)


    Eo1aL45.png


    IV. Gemstones

    Accuracy Gemstones
    You will want to use 2 or 3 accuracy gemstones depending on your other gear and class, use enough accuracy gemstones to reach a minimum base of 112 accuracy.

    Offense vs. Main Stat Gemstones
    Note: Offense gemstones are incredibly weak due to weapon attack scaling, but you can compare them to main stat if you like.
    Offense gemstones are weaker the more weapon attack you have, and main stat gemstones are weaker the more physical or magical attack you have.

    Offense Gemstone Damage Percent Increase
    See the Addendum for WepCoefficient values.
    xPpuWPD.png?1

    Main Stat Gemstone Damage Percent Increase
    See the Addendum for ClassFactor values.
    ddHVSrn.png?1

    Gemstone Tier Values
    Accuracy Gemstone
    64hVrFw.png
    Tier 1 - 1 Accuracy
    Tier 2 - 2 Accuracy
    Tier 3 - 3 Accuracy
    Tier 4 - 4 Accuracy
    Tier 5 - 5 Accuracy
    Tier 6 - 6 Accuracy
    Tier 7 - 7 Accuracy
    Tier 8 - 8 Accuracy
    Tier 9 - 9 Accuracy
    Tier 10 - 10 Accuracy

    Offense (Bonus Attack) Gemstone
    G48s6Jn.png
    Tier 1 - 30 Bonus Attack
    Tier 2 - 55 Bonus Attack
    Tier 3 - 75 Bonus Attack
    Tier 4 - 95 Bonus Attack
    Tier 5 - 115 Bonus Attack
    Tier 6 - 130 Bonus Attack
    Tier 7 - 145 Bonus Attack
    Tier 8 - 160 Bonus Attack
    Tier 9 - 170 Bonus Attack
    Tier 10 - 180 Bonus Attack

    Main Stat Gemstone
    lMDfKXi.png
    Tier 1 - 2 Stat Points
    Tier 2 - 4 Stat Points
    Tier 3 - 7 Stat Points
    Tier 4 - 10 Stat Points
    Tier 5 - 13 Stat Points
    Tier 6 - 16 Stat Points
    Tier 7 - 20 Stat Points
    Tier 8 - 25 Stat Points
    Tier 9 - 30 Stat Points
    Tier 10 - 36 Stat Points


    Eo1aL45.png


    V. Pets

    Pet Attack to Bonus Attack Conversion
    Note: Legendary pets are the current best in slot pets.
    Pets give 40% of their bonus attack to your character, it does not show on the stat sheet. Pets now have different required levels but still max at pet level 50. A max level 50 required epic pet will give 680 bonus attack, a max level 60 required epic pet will give 797.6 bonus attack, a max level 70 required epic pet will give 1260‬ bonus attack, and a max level 70 required legendary pet will give 1900‬ bonus attack.

    Pet Attribute Stat Lines and Ranges
    Note: Melee/Ranged and Total Damage are mutually exclusive (can only roll one of those three lines).

    These stats are in no particular order.

    Physical/Magic Attack: 1 - 16
    Accuracy: 1 - 5
    Piercing: 0.4% - 4%
    Melee/Ranged Damage: 0.6% - 4.2%
    Total Damage: 0.4% - 4%
    Critical Damage: 18 - 180
    Critical Rate: 6 - 60
    Physical/Magic Piercing: 0.5% - 5.0%
    Attack Speed: 1% - 5%

    Best in Slot Pet Tricks
    Note: Legendary pets are best in slot pets and they do not have pet tricks, RGB pets are no longer best in slot.

    Eupheria: Passive 150 bonus attack and 5 accuracy, recover 200 HP every 5 seconds when HP falls below 30%.
    Landevian: Passive 150 bonus attack and 3% attack speed, chance on hit to apply a bleed which on average doubles total pet damage (approximately a 1% overall DPS boost).
    Ishura: Passive 150 bonus attack and 3% boss damage, chance on hit to gain 4% attack speed 5 seconds with a 5 second internal cooldown.

    Best in Slot Pet Rolls
    Note: Only take physical/magic piercing if you are not going to roll it on your weapon. Accuracy can be a better roll than physical/magic attack depending on your current accuracy, it is not recommended if you have over 104 base accuracy.
    Piercing - 4% (All Classes)
    Attack Speed - 5% (Runeblade [20%], Heavy Gunner, Thief [10%, 13%, 15%], Wizard [10%, 15%])
    Total Damage - 4% (Knight, Berserker, Soul Binder, Striker, Archer, Runeblade, Heavy Gunner, Priest, Thief)
    Critical Damage - 180 (Assassin [220%], Wizard)
    Accuracy - 5 (Knight, Priest, Berserker, Striker)
    Physical/Magic Attack - 16 (Knight, Priest, Berserker, Striker, Soul Binder)
    Physical/Magic Piercing: 5.0% (Berserker, Striker, Soul Binder, Archer)
    Melee/Ranged Damage - 4.2% (Striker, Archer)

    Pet Skins
    Note: Legendary pets are best in slot pets and they do not have pet tricks, so attack speed is not a priority, instead get a pet that shares the same element and attack type (melee/ranged) as your class.
    Pet skins can have a nominal difference in your overall dps. When using a pet skin, your summoned pets attacks are replaced with the attacks of the pet skin you have equipped. This means that if you use an infernog pet skin for example, your pet attacks will now be multiplied by ranged damage and fire damage. The best skins to use are the fastest attacking pet skins as they reduce the amount of time between procs if your summoned pet has a pet trick. The best pet skin for this is the Pyrros Fard pet skin as shown below.

    gwWJpwu.png


    Eo1aL45.png


    VI. Best in Slot Items

    Kandura's Pendant
    BiS for: Runeblade, Wizard, Thief, Heavy Gunner, Priest
    PunFm7s.png?1
    Drops from BeyondLink Tris.
    Kandura’s Pendant essentially has an extra gemstone socket as it can stand-in for an accuracy gemstone, making it about 1%-2% stronger than a maxed pierce/attack speed pendant.

    Siren Necklace
    BiS for: Knight, Berserker, Striker, Archer, Soul Binder, Assassin, Priest
    Read below for BiS conditions.

    1XV3lax.png
    Drops from The Song of the Oracle and Guardian of the Seas.
    The bonus attack proc effect has 50% uptime and gives a decent damage boost which varies between classes but is generally around 1.5%. This pendant is essentially a better absolute pendant so it becomes best in slot once you roll near max lines of the proper stats for your class.

    Madrakan Set (Madrakan Monarch Earrings & Madrakan Shadow Mantle)
    BiS for: All
    6DY4Nl2.pngr2Bl63m.png?1
    cBWSRtx.png
    Earrings drop from Madrakan Ramparts and Madrakan Heart, Cape drops from Madrakan Spire.
    The set effect of these two pieces is extremely powerful, assuming that you can get high rolls on them, they are simply better than any legendary set bonus, and are flat out stronger than regular epic accessories. The 5 accuracy is very strong and can be estimated around 3% damage, the Madria’s Whim effect is also very strong, and depending on your class and stats, can be anywhere from 3% to 5% damage on average per proc. On average you will get 2 Madria’s Whim procs per raid.

    Ariel's Wings
    BiS for: Priest
    7BNMxnN.png
    Drops from Pink Bean (Temple of Time).
    The passive effect of reducing the enemy's defense by 5% is extremely potent and provides around a 7% damage boost to everybody in your party. This item should not be underestimated, and it is recommended for priests to use it as there is usually only 1 priest in every party, and the passive effect does not stack.

    Blizzard Belt
    BiS for: All (excluding Dark Descent)
    0dk7ddm.png
    Drops from Icethorn Ridge.
    The 2% physical/magic damage makes this the best permanent non-set belt, second only to the Dark Descent belt.

    Frost Ring
    BiS for: All
    ReEbjHo.png
    Drops from Frostpillar Temple.
    The unique effect of 2% piercing increase and 4 flat accuracy decrease makes this item BiS if you have over 110 base accuracy, this item is best used when combined with Kandura's Pendant and the Madrakan Set while using 2 accuracy gemstones.

    Old Fairy's Belt (Dark Descent)
    BiS for: All
    8QWz0vO.png4ffec5s.png?1
    Given out every 2 weeks to the top 10 ranked in Dark Descent.
    The Old Fairy’s Belt and Old Fairy King’s Belt will always be BiS, a double max rolled absolute belt with 4% piercing and 6% boss damage will be worse than the DD belt as the DD belt gives 3 accuracy and an extra percent of boss damage which ultimately outweighs 1% more piercing.

    Swallowed Darkness Gloves
    BiS for: All (pre-Ascendant)
    GzvgCmU.png
    Purchased for 600 Havi Berries in Queenstown, expires after 3 days.
    Gives 30 main stat and 8% physical/magic piercing, since the legendary set is only a 4 piece these gloves will not break the set bonus and thus are an easy boost in physical/magic piercing.


    Eo1aL45.png


    VII. Honorable Mention Items

    Centurion Set (Centurion Belt & Centurion Cape)
    6V5U9Fj.pngn3v7RG3.png
    dfdjN7A.png
    Belt and cape fragments drop from Emerald Prison, Azure Flux, and Terminus of Time.
    The flat 5% attack speed set effect is very strong as it adds an extra max stat line to your gear, however this set is overshadowed by the Madrakan Set, so it is not considered best in slot. If you can roll these items well and either cannot obtain the Madrakan Set or do not want to deal with the random proc, this is a good set to use.

    Balrog Wings
    2Yr4BFo.png
    Drops from Temple of Immortals.
    Balrog Wings always roll piercing and melee damage making them cheap and accessible to roll good lines for melee classes. Most classes cannot fully utilize melee damage due to DoTs or other mixed damage, so it is generally not recommended to roll too many melee damage items even as a melee class. Furthermore, the Madrakan Set and Centurion Set give better bonuses than these simple wings, but they are still good to use until you can get an upgrade.

    Zapplix