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  • [MECHANIC] GMS2 Gearing Guide

    VIII. Addendum (Additional and Useful Information)

    Physical/Magic Attack Stat Line Damage Increase Formula

    G1WWMGs.png?3

    Damage % Stat Line Damage Increase Formula

    rVmPG7Q.png?3

    Damage Formula

    1CKC3WD.png?2

    Legend
    WeaponAttack = Weapon Attack
    BonusAttack = Bonus Attack
    WepCoefficient = Weapon Coefficient (see Weapon Coefficients)

    DamagePercent = Total/Boss/Melee/Ranged Damage + Relevant Elemental Damage
    PorMAttack = Relevant Physical or Magic Attack
    ExternalDamageModifiers = Flat damage or attack % increase like noodles or panic set effect
    Piercing = Piercing
    PorMResist = Enemy’s Physical or Magic Resist
    PorMPiercing = Relevant Physical or Magic Piercing

    Defense = Enemy’s Defense

    Base Attack Values and Attack Per Main Stat (ClassFactor)
    Knight, Berserker, Heavy Gunner, Archer, Thief, Assassin, Runeblade, Striker
    0.63 Attack Per Main Stat
    251 Base Attack at Lv80

    Wizard, Soul Binder
    0.565 Attack Per Main Stat
    253 Base Attack at Lv70

    Priest
    0.47 Attack Per Main Stat
    211 Base Attack at Lv70

    Weapon Coefficients (WepCoefficient)
    Epic Weapons
    Knight: 2.108‬
    Priest: 1.86‬
    Assassin: 2.125‬
    Thief: 2.196‬
    Archer: 2.1805‬
    Runeblade: 2.402‬
    Soul Binder: 2.2455‬
    Heavy Gunner: 2.602‬
    Striker: 2.4115‬
    Berserker: 2.583‬
    Wizard: 2.667‬

    Legendary & Ascendant Weapons
    Knight: 4.216
    Priest: 3.72
    Assassin: 4.25
    Thief: 4.392
    Archer: 4.361
    Runeblade: 4.804
    Soul Binder: 4.491
    Heavy Gunner: 5.204
    Striker: 4.823
    Berserker: 5.166
    Wizard: 5.334

    Boss Information
    Note: Recommended accuracy values can include guild buff but do not include sharp eyes, it is recommended to use sharp eyes to reach accuracy cap. DEX classes have hidden accuracy from DEX, in general you can subtract 4 accuracy from the below values for a DEX-based cap, and add 3 accuracy for an INT-based cap.

    Chaos Devorak/Chaos Moc
    95 Accuracy Cap
    91 Accuracy Recommended
    16.6% Physical/Magic Piercing Cap
    98 Evasion
    50 Critical Evasion

    Chaos Papulatus
    97 Accuracy Cap
    93 Accuracy Recommended
    16.6% Physical/Magic Piercing Cap
    101 Evasion
    50 Critical Evasion

    Infernog
    120 Accuracy Cap
    115 Accuracy Recommended
    10% Physical/Magic Piercing Cap
    130 Evasion
    90 Critical Evasion

    Bjorn
    116 Accuracy Cap
    112 Accuracy Recommended
    15% Physical/Magic Piercing Cap
    125 Evasion
    90 Critical Evasion
    Lv5 Bonus Attack Weakness (Increases bonus attack by 40%)
    Lv5 Weapon Attack Resistance (Need more info on effect)

    Lukarax
    116 Accuracy Cap
    112 Accuracy Recommended
    15% Physical/Magic Piercing Cap
    125 Evasion
    90 Critical Evasion
    Lv5 Attack Speed Weakness (Gives 0.1% bonus damage per 1% attack speed)
    Lv5 Critical Damage Resistance (Reduces critical damage past 100% by 50%, e.g. base critical damage is 112.5%)

    Pink Bean
    105 Accuracy Cap
    101 Accuracy Recommended
    15% Physical/Magic Piercing Cap
    125 Evasion
    90 Critical Evasion
    Lv5 Accuracy Weakness (Increases effectiveness of accuracy by 10%)
    Lv5 Piercing Resistance (Reduces piercing by 25%)

    Blackshard Nexus
    120 Accuracy Cap
    115 Accuracy Recommended
    15% Physical/Magic Piercing Cap
    130 Evasion
    100 Critical Evasion
    Lv5 Attack Speed Weakness (Gives 0.1% bonus damage per 1% attack speed)
    Lv10 Piercing Resistance (Reduces piercing by 50%)

    Chaos Zakum
    120 Accuracy Cap
    115 Accuracy Recommended
    14.67% Physical/Magic Piercing Cap
    130 Evasion
    100 Critical Evasion
    Lv5 Bonus Attack Weakness (Increases bonus attack by 40%)
    Lv5 Critical Damage Resistance ](Reduces critical damage past 100% by 50%, e.g. base critical damage is 112.5%)

    Chaos Infernog
    120 Accuracy Cap
    118 Accuracy Recommended
    14.67% Physical/Magic Piercing Cap
    130 Evasion
    100 Critical Evasion
    Lv5 Evasion Weakness (Need more info on effect)
    Lv5 Piercing Resistance (Reduces piercing by 25%)

    Critical Rate Formula
    Credit to reddit user TrylessDoer for the formula and coefficients.

    IZcSTG5.png?1

    Class Coefficients
    Knight: 3.78
    Berserker: 4.305
    Wizard: 3.40375
    Priest: 7.34125
    Ranger: 6.4575
    Heavy Gunner: 2.03875
    Thief: 0.60375
    Assassin: 0.55125
    Runeblade: 3.78
    Striker: 2.03875
    Soul Binder: 3.40375

    Hit Rate Formula
    Experimental formula with average error of 0.25% hit rate.

    xZDqbEw.png?1
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