Let's enjoy the final days! Check out what changes and events started this March here: http://maplestory2.nexon.net/en/news/article/56485/sunset-in-maple-world
MapleStory 2's servers will be officially closing on May 27th: http://maplestory2.nexon.net/en/news/article/56486/service-discontinuation

ahdjadhjadh

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ahdjadhjadh
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MapleStory 2 Rep

  • yeah i think i'll quit this game

    Most people here talk like you must enjoy RP to play this game.
    I respect whoever enjoy playing piano in the mid of the city, but the game shouldn't force you into it just because you can't do what you want since it's limited.
    Ardawn
  • General complaints.

    Maremare wrote: »
    I wish that wouldnt limit how many dungeons we can do weekly, i hate how limited we are. I was planning on playing this game for a long time but not being able to do things until it resets at the end of the week is killing me. Besides dungeons there isnt much to do. life skills also can be done only a limited amount of times and nothing offers as much fun or as good loot as dungeons. why limit what we can do in the game.

    I totally agree with you. Everyone says the reason is because things are tradable, but an easy solution would be to add untradable stuff lol. (keep the tradable ones, there is always someone who is going to prefer to buy instead of farm)
    PizzaBear wrote: »
    But you eventually play again when the limit is reset. If too many players have end game gears too early, they would not run those dungeons so often anymore.
    Then add better rewards instead of JUST the epic gear. (LIKE WHAT?) like outfits, who wouldn't grind a dungeon for a nice outfit? Or whatelse, good consumables as reward would be nice as well, that would help in hard mode dungeons so I believe people would farm those dungeons to get it. If we spend a couple minutes here thinking, we'll find plenty ways to make people want to run those dungeons without limiting them or flooding the market.
    CardosoMaremareSyrusMarufuji