Check out the patch notes for the v17 Precursor Update here: http://maplestory2.nexon.net/en/news/article/53778/precursor-update-v17

Nekkoala

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Nekkoala
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MapleStory 2 Rep

  • Nyura's Ice Cave [Updated: 27/9/2019]

    Stealing scythes is a bad hobby :(
    NyuraDanDK
  • [KMS2]Soul Binder 2nd job skills

    Assassin skills:
    http://www.inven.co.kr/board/maple2/4009/676766?subject=오프숄더
    http://www.inven.co.kr/board/maple2/4009/676767?subject=오프숄더

    Another soulbinder vid (with skill descriptions):


    Wiz:


    Priest:


    Gunner:


    Archer:
    NyurasmileycatAlways_HidLindely
  • "Closed Beta 2 Dungeon Sneak Peek!" by CM Cuddles

    김치놈 wrote: »
    ...or maybe that's why there's a weekly limit to dungeons anyways, so that you have to pay real money for auto-fishing vouchers and get your gears that way instead.

    The limit is there to 1. limit exp gain and 2. prevent people from just grinding dungeons 24/7 until they have their legendaries. Since legendaries are a bit hard to come by its also way to incencitive people into spending cash.
    ChillBear wrote: »
    Another thing that bothers me heavily is the amount of content that exists that I fear will never be used in any meaningful way. I'm looking at you lower level dungeons and maps. Why have these areas exist if we will simply bypass them? There is SO much of the experience we will be missing out should they continue down the current route of power levelling us to end content. This bothers me vehemently and I know others feel the same.

    That's because pre-restart, dungeons were the way to level. That wouldn't work with the current system though because of the daily/weekly limits
    mmviiNyura
  • "Closed Beta 2 Dungeon Sneak Peek!" by CM Cuddles

    Changing raids into normal, supposedly harder dungeons is a bad move.
    Fire dragon raid is sort of an entry level raid that's not meant to be impossible. If 1-70 is the tutorial to the game, that raid is the tutorial to raids.

    The real problem is that our version's gear stats doesn't match the boss' hp. We have gear that matches the chinese version whilee the boss' hp matches the korean, less inflated stats-wise version.
    The beta also allowed people to fish gear (using the magnetic bait) 2-3 tiers higher than what one should have at that point in the game.
    NyuraTamakiSakuraEvoraJaygoonbolder_taste
  • Level 50 cap is not level cap

    Aerinn wrote: »
    Nekkoala wrote: »
    Aerinn wrote: »
    lets make lv 1-10 take 20 years!

    I think making 59-60 take more than 4min plus tax would be a good start.
    d571aed724.jpg

    not like there is any lv 55+ maps (for open world quest) besides dungeons anyways, the devs are a contemptible/worthless people(google sh*t, gotta make this a care bear comment cuz of aids). Also the tutorial of this game is lv 1-70, your level/game experience is completely different after 70. If you are pvping/raiding before 70 youre actually trolling yourself.

    Tell that to all those people who keep parroting that 1-50 being a tutorial is fine because 50+ is ms1-like grind.
    Nyura