May 27th is finally upon us. Please feel free to join us on the last day as the servers come down one by one. More details here: http://forums.maplestory2.nexon.net/discussion/46192
MapleStory 2's servers will be officially closing on May 27th: http://maplestory2.nexon.net/en/news/article/56486/service-discontinuation
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I don't understand the pay to win outcry. People are paying hundreds for bigger numbers, which boosts your raid speed when you or others raid with them. Everyone wins.
In the case of PvP, it is a joke in MS2 since gear matters tons there, instead of skill. I don't know if there is a reward to PvP besides rank either. As far as I know, PvP is just for bragging rights. No point to PvP.
I don't think strong players would want to raid with weak players. It basically becomes a carry. If the power gap is large, then the community could be divided.
Good argument. I didn't think about it like that. Pay to Win can and will tear a community apart, unfortunately.
What a shame, I'm one of the few who wouldn't mind helping people quite a bit below my gear score.
Soloing bosses in an online game is stupid, no matter if it is MS1 or MS2.
So it's stupid for players to want to challenge themselves by going above and beyond what's expected of them. Gotcha.
Why even play a game if you're not allowed to have fun in a way you enjoy when the game allows you to do so, anyway? Why should people even try to push the limits?
Honestly if the idea of old and outdated bosses being brought down by groups of people in smaller parties is frustrating to you, then don't play Maplestory 2. This is going to happen no matter what: people will gain gear from the highest-difficulty content, then return to the lower difficulty content to challenge themselves and see how far they can get alone. This argument you guys are making is like an olympic athlete having to handicap himself when he decides to run in local competitions.
"So it's stupid for players to want to challenge themselves by going above and beyond what's expected of them. Gotcha."
I didn't say anything of the sort. People can achieve that in the way the genre makes sense. Bosses are designed in MMORPG's to be taken down by a group. Soloing a boss is outside of the intended method. If one wants to challenge themselves by going above and beyond, perhaps try a boss a little tougher than what they and their group are capable of. Makes sense in an online game, yes?
"Why even play a game if you're not allowed to have fun in a way you enjoy when the game allows you to do so, anyway? Why should people even try to push the limits?"
I never said one could not enjoy a game in any way they please. Of course anyone could solo a boss in an online game if they want. I'm just implying that it is counterintuitive and meaningless in this genre.
"...bosses being brought down by groups of people in smaller parties..."
I actually like groups of any size taking down a boss though..?
"...return to the lower difficulty content to challenge themselves..."
I guarantee you that the majority of the players will not be doing this.