Please read this notice regarding the Crystal Ore shop >> http://forums.maplestory2.nexon.net/discussion/45351/regarding-the-crystal-ore-shop

JoystickJung

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JoystickJung
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Maplestory 2 Rep

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  • Genuinely feels uninspired and all classes are far too similar to each other. The removal of class-specific party buffs is extremely saddening. Classes don't seem to have specific attributes that make them unique aside from the Knight bubble, Prie…
  • Dungeons end up being extremely easy to run once you've learned the general pattern. The main problem being that certain classes make the bosses completely effortless and braindead. Why have a Zerker when you can have two Ranged DPS, a Knight …
  • Overall....? This game doesn't employ the same social interaction as Maplestory 1, and is ultimately missing from current MMOs in general. There is almost no incentive in interacting with other players aside from periodically being placed into…
  • Life skills are currently pointless and abysmal. None of them provide you with apt rewards and feel more like idle games rather than actual tasks. I have spent over 6000 Merit just AFK fishing so far, and all it has given me are thousands of ton…
  • Exploration does not feel like Exploration. Rather it feels like a series of extremely mundane quests that have been given to me for slightly more attractive rewards than the basic quests. Exploration should involve actually exploring and trying ou…
  • There is no reason for this skill to be locked to level 50, this should be obtainable from level 1. The difficulty to catch monsters in higher level areas is offset by the fact that those monsters could easily kill you if you are too weak and the …
  • Seems fair in balanced in all honestly. The journey from +10 to +15 could use a lowering of material demands, but it's not an awful system. As long as merit-based interactions are not ingrained into the system I think it is fine. Sadly, I bel…
  • Once again the world quests mostly feel unrewarding and uninteresting. Games like Runescape are renown for their questing due to their unlocking of special rewards, areas, and scenes that are not found anywhere else in the game. Maplestory 2's…
  • Overall it seems extremely biased towards certain classes and there is no balancing for undergeared/leveled players. A PvP Arena should be a show of skill, not of who has the better gear and plays more. Open world PvP areas in the game are for gea…
  • Lower level dungeons should not have a limit considering a large majority of the people I have ran into only participated in them for quest purposes. Soloing dungeons should yield less rewards due to the fact that it takes away from the social aspe…
  • Transparency for overhead objects needs to be implemented along with actual camera controls. Please allow crafting to impact housing ability, such as actually crafting your own furniture rather than buying everything.
  • - Hide Headgear - Lips / Eyes should be separate - Heterochromia options need to be expanded upon - Stop gendering hairstyles. There are not enough short hair options for girls. - Ear cosmetics need to be expanded upon - Shoe options are abyssm…
  • Side activities are one of my favorite implementations into the MMO genre. Unfortunately the frequency of them and the general uselessness of rewards seems to make them feel not as exciting as I'd like. Also, due to the fact that guilds and users …
  • I appreciate the fact that level progression seems to offer a diverse amount of options, but I am also disappointed by the fact that levels do not feel nearly as impactful as they do in other games. Leveling feels far too streamlined and simplifi…
  • Pathing is weird. My character tends to move while I'm interacting with the windows and UI due to either user error or something else. My character will also sometimes just follow the mouse without a click and I have to click to get them to stop.
  • More templates for weapons and other shoes in general would be appreciated. The UGC Store should also offer more options in terms of browsing content. - Pinpointing users libraries - Separate tabs for "Promoted" and "Newest" - Best Selling shoul…
  • Please cap revives at the amount given in dungeon scores. Balrog has a 6-death ranking. After that you should quite honestly be removed. Elixirs should not be in the shop at all. I really appreciate everything else in the shop, however I would l…