xempst wrote: »
METHOD 2: Right before Balrog roars, you can dash into the lava which is outside his range to avoid the hit. You would need a lot of pots to survive the lava tho, but hey, you don't die. (SOURCE: saw an archer did it and he was able to get an A at the end even though there were at least 5 or 6 roars. P.S. I might be wrong about this method since I never tried it. I would love it if some1 can correct me on this.)
Knight's Shield and NPC stun
If you max out the shield, it decrease the cd. If I remember correctly, with both shield maxed, one has cd of around 50 sec and 2nd shield has cd of a little over 1 min. If you alternate them correctly, then you should be able to avoid death pass 30% hp.
For NPC stun, I don't think it is random since my friend (knight) was able to tell when it will stun the boss, and usually the NPC stuns it every other roar as long as they are in consecutive like one in 10 sec. (for us, at least). It also has to do with when the NPC spawn and how fast you kill it. When we kill too fast, sometime it stuns right before he enters the roar animation. (P.S. this is based on my friend and my intuition, so there is no testing behind it other than the fact that I saw an assassin confidently dpsing the boss during roar like he knew when the stun is coming.)
DrinkTea wrote: »
Everything 1 shots, dungeons NEED specific classes, what is this? Ok, but honestly, they're refreshing. It's a nice demonstration of pure class understanding. The first 5 times. The rewards are abysmal. Having the gear score to do Temple of Immortals requires AT LEAST 20+ runs of Fire Dragon (which becomes insanely tedious after learning the mechanics, waiting for the queue, and getting frustrated at the local priest). And it's not even honing our understanding of our class, it's only honing our understanding the mechanics of the ONE SPECIFIC DUNGEON.