DanDK wrote: »
Pet Taming should not be locked to level 50.
It's the perfect skill to accompany you from early levels, actually creating progression as you are able to collect increasingly stronger and better pets and giving you an early incentive to explore and do other things than simply rushing to end game. Instead, you're maknig it into yet another reason why people want to skip everything in the game just to get to 50 and then get everything thrown in their face at once, which makes absolutely no sense.
I assume nobody is level 50 yet, but so far I can see that the amount of pets is heavily abundant on every map (even considering that nobody is hunting them). To make pet taming a decent challenge and not just another daily to farm, consider lowing the spawn rate considerably. Of course it shouldn't be so low that people will start camping and fighting over them, but make it so you at least feel satisfaction when you find one. Right now you walk through a map and find maybe 5-10 hungry monsters clumped together which again just looks wrong. Just like the life skill nodes that are also always clumped together when it makes no sense in the game world.
doofirthjr wrote: »
Also, I'm sure this will be added in the main game but some skill variety. As an archer I have no method of support other than potions for solo adventuring and at times this has been awful especially watching beserkers spin to win everything they see.