Todas wrote: »
While I appreciate that you're at least trying, and that it must have been a very solid amount of work to reimplement and translate all those quests, it honestly seems like you didn't listen to any of the very detailed feedback you got from the community. The entire leveling process as it stands is completely worthless.
1. Why in god's name is monster-slaying XP still so low in relation to questing? Surely this is a five-minute fix, you're telling me there's no "global monster XP modifier" variable in the files? Killing 100 monsters gives less XP than talking to a guy on one leg of the Epic questline and takes 3-4 times as long. Seriously, this is the absolute simplest fix you could implement and you'd get a ton of goodwill from the community for doing it.
2. To piggyback off that, what's with the janky time-investment: reward ratios? A big boss like Chaw gives as much XP as killing 10 of the mobs around him but takes 5 times longer? A World quest gives as much XP as killing 10 mobs but takes 3-4 times as long? Dungeons too, dear lord, the XP for the effort you put in is awful. This is basic mathematics, you guys. It's not an "alternative" if one is so clearly better than the other.
3. The Epic questline STILL gives attribute points, making it completely mandatory. There's no point adding leveling alternatives if you STILL have to do the Epic questline to begin with to unlock your full potential.
4. I might be wrong on this and just hit the wrong breakpoints, but WHY do you have to complete the ENTIRE Epic questline in order? I should be able to jump in at absolutely any point and leave whenever I want. As it stand, if I go off and gain a few levels doing something else for a few hours, I'm stuck doing crappy low-level quests for no XP instead of level-appropriate ones!
5. Levels still don't mean anything. Guys, seriously. What is the point of a 50-level tutorial that takes 10 hours to get through? Take a moment and think about it, and you'll realize that there's literally no point. The story in this game is garbage. The quest design is boring, you just run back and forth and talk to people. And the gameplay is NOT complex enough that you should need 50 levels to figure out your character. Either make it so that leveling to 50 takes an hour or two, or make it so that leveling to 50 takes a MONTH or two, and redistribute content across the leveling curve so you don't HAVE to be level 50 to play the game. Choose one of those options. They are both equally viable.
You say that you tried to fix the leveling linearity in the game. You failed to do that - you still have to do the entire Epic questline to level efficiently, you just added a couple of slow breakpoints where you have to go do something else for a while. That's fine, but that "something else" is always 20% as efficient as the Epic questline itself was, which leads to incredibly awkward pacing issues where you're blazing along one moment and then crawling at others. MAKE UP YOUR MIND about how fast you want players to level in this game. If it's going to be slow, COMMIT to that. If it's going to be fast, make EVERYTHING fast and good XP. Grinding, exploration, playing music, fishing, placing decorations, make it ALL fast or ALL slow, not a mixture of both.
THE MAIN PROBLEM IN THIS GAME IS THAT YOU ARE FORCED THROUGH THE EPIC QUESTLINE. CHANGE THAT. THE NEXT PROBLEM IS THAT THE LEVELING SPEED EITHER NEEDS TO BE WAY FASTER OR WAY SLOWER.
As a side note I do notice that exploration rewards seem slightly higher in terms of XP, around 5% each? That's a good start, but they need to be closer to 10-15%, maybe even 20%, to match the speed of the Epic questline. And of course minigames are still the best part of the game by far.
Awoo wrote: »
Everyone that's complaining about it being too slow and about it being "pointless" has never played a dungeon with anyone that's bought a skip-story item in something like FFXIV.
It's slow because you have to introduce new players to mechanics and the skills of their class at a reasonable pace for them to actually learn anything.
Yes that takes several hours.
No you can't throw literally everything in the game at a player in very little time and then expect them to be competent. Players at level 50+ are expected to know their class, skills, and 12 hours minimum of gameplay mechanics and world. If you cut that down to just a few hours you will be screaming at people in dungeons for having literally no idea what they're doing, how to play their class, etc etc.
If anything it should be a little slower than it currently is. There are still sections where you get a pile of mechanics and tutorials all thrown at you all at the same time and you spend 20-40mins having to go through them all, too much too fast is overwhelming and irritating.
It definitely should not be faster.