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"Guilded Glory Update and more" by LAMBCOOK

CMKyriosCMKyrios
MapleStory 2 Rep: 3,235
Posts: 244
Administrator
edited 5:28PM June 19, 2019 in Team Blogs
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Dear Maplers,

It’s been a while since we’ve published a Producer Blog! In the spring, we did Project New Leaf blogs every week, and we used MapleStory Fest and our official Twitch channel to reveal and discuss the improvements we were making. Time sure flies, and it’s been already three weeks since the MapleStory 2: Awakening expansion.

After we saw requests rolling in on the MapleStory 2 subreddit asking for a new blog, I decided this would be a good time to publish one and discuss what we are doing for MapleStory 2, and what’s coming soon.

On June 27th, we will be releasing MapleStory 2’s Guilded Glory Update, which will add some long-awaited guild related features, notably the L4 and L5 Guild Raids, and Guild Dance Dance Stop. Internally, we’re referring to this as a “Part 1” update, because while we’re making some changes that we really wanted to bring to Guilds, we are still looking to see if there are any other popular requests we can take into account.

Guild Raid Xenon System L4 / L5

Last year, we added the L1, L2 and L3 Guild Raid: Xenon System. Now it’s time to add L4: Ice Beast’s Den and L5: Eternal Arena to the mix.

The new guild raid dungeons will function very similar to the first three raid dungeons. You progressively unlock the next raid dungeon by clearing the previous ones. Just like the previous Guild Raids, L4 and L5 will contain brand-new mechanics and challenges for you and your guild mates to master. These Guild Raids will give out rewards once per week upon completion, including Guild Funds, Guild EXP, and Guild Coins. On top of these rewards, each new Guild Raid has something special to mention!

Clearing L4: Ice Beast’s Den
  • Guaranteed Drop: Epic Armor Attribute Lock Scroll
    • Character-bound
    • Expires at the end of next month
  • Random Drop: Noble Exemplar Crown
    • Headgear Outfit
    • Tradable once
    • Binds on Equip

Clearing L5: Eternal Arena
  • Guaranteed Drop: Epic Accessory Attribute Lock Scroll
    • Character-bound
    • Expires at the end of next month
  • Guaranteed Drop: Epic Armor Attribute Lock Scroll
    • Character-bound
    • Expires at the end of next month
  • Random Drop: Noble Exemplar Throne Emote
    • Tradable once
    • Consumed when used

noble-exemplar-emote-and-hat.png

Guild Raid Difficulty Adjustment

With MapleStory 2: Awakening, all classes received an increase in power. As we see Guild Raids as challenging content to be enjoyed with a group, we will be rebalancing all Guild Raids to reflect the new power levels at Lv. 70 with Rank II Skills.

Guild Dance Dance Stop

We’re also releasing Guild Dance Dance Stop, where two guilds will pull out their dance moves and duke it out ‘till last person drops!

Functioning quite similar to the Dance Dance Stop mini-game but with a competitive edge, Guild Dance Dance Stop will take place every Saturday at 7:00 PM local server time for 2 hours (PST/PDT for North America West, CET/CEST for Europe, etc). Both guilds will receive Guild Funds, Coins and EXP for participating, with the winning guild getting a much larger share of the prize. Don’t underestimate good strategy for this: Just because you’re dancing doesn’t mean there’s no interesting ways to play for the win!

Guild Quest Adjustments

One of the common requests related to guilds was about the weekly Guild Quest requesting you do to Lv. 50 Hard Adventure Dungeons. With the Guilded Glory Update, we will be swapping these to Lv. 60 Hard Adventure Dungeons. While at it, we’re also removing the guild dailies that required you to find regular/gold treasure boxes because… well, you know. I’ve done them too, and yes, they were annoying.

Blackshard Nexus

The days are approaching when the first round of avid players will be able to enter Blackshard Nexus! And we’ve heard from some of our hardcore players that MapleStory 2: Awakening’s dungeons haven’t been challenging for them. Rest assured, that won’t be the case with Blackshard Nexus, the final stage battle of the Eye of Lapenta saga.

Blackshard Nexus, compared to other dungeons, functions very differently and for a good reason. The Dungeon Clear Count is account-based and upon clear this dungeon will give you not only 1 but 2 pieces of Ascendant gear (1 weapon, 1 armor)--the best gear currently available in the game. Obtaining this equipment isn’t a requirement to progress, as current legendary equipment obtained from Lv. 60 chaos raids will be enough to get you into Blackshard Nexus. The Ascendant set that you earn by completing Blackshard Nexus is truly a prestige to have for its awesome looks and cool effects.

With that in mind, unlike other Lv. 60 dungeons, the difficulty of Blackshard Nexus is set to be significantly more difficult than “Gear Score Tips” might imply. Equipping the bare minimum gear score will get your foot in the door, and then repeatedly stomped on as you face the strongest foes you’ve ever come across in MapleStory 2. Continuing to improve your equipment will surely help you here. Don’t forget to get your defense up high as well because we believe the biggest challenge will come with surviving, especially since Blackshard Nexus doesn’t allow instant revives. (Tip: Have a doctor cure your tombshocked before going in so that you can get your pet or party to revive your first death for free).

We did this because we balanced the rest of the Lv. 60 content to be more accessible in general. Other Lv. 60 dungeons were a core part of the progression, and we didn’t want players to feel blocked from progressing further. As Blackshard Nexus isn’t a necessary part of progression but rather more of a trophy, we really wanted to give the right challenge to our highest achievers in the game.

Events + Awesome Rewards

As an experiment to do something different this month, we’ve worked  with the dev team to come up with something unique!

The July event will be a hybrid of old and new, where you can get a good amount of event coins for doing some really quick daily quests that will be sufficient to buy cool rewards. But, hunting field monsters throughout Maple World will also have a chance to drop additional coins. The best part is, this time the event shop will stock progression rewards like Onyx Crystals, Chaos Onyx Crystals, Crystal Fragments and Colorful Crystal Selection Boxes.  I think the non-expiring event healing potion is a bonus.

We don’t expect you to reach the weekly event coin cap we’ve set for hunting field monsters every week, but we also don’t expect you to buy everything in the store either. This time, it will come down to your choice.

Epic Accessory Lock Scrolls

Of course, Epic Accessory Lock Scrolls have also been in discussion. While Guild Raid L5 now includes one additional Epic Accessory Lock Scroll, we know that you have been requesting a more reliable location that can be viable to those who play without a guild.  Unfortunately, we haven’t been able to finalize a solution for this, because it’s one of the most coveted items and we are having a hard time finding the right place for it. Many systems have been discussed but in the end we ran out of time to choose a final location for the Guilded Glory Update.

However, since this was requested when the B4 removal was announced and we’ve kept you all waiting, we did want to find a way to reintroduce them to you right now. As some of you have suggested, we will add it to the Allicari Shop (Rue) as event items with limited stocks for the month of July. Price points for the stock limit will be close to the weekly amount of Rue you can get from Prestige boxes.

We’re still discussing this topic head on, and our current plan is to find an appropriate, permanent location and implement it in a future update. We’ll let you know once more details are locked in for this.

In Closing

Originally, I thought this was going to be a short blog.

Boy, was I wrong.

There’s a lot to talk about today because there’s a lot we’ve been working on. As mentioned from the beginning, there’s a slew of guild related changes we haven’t included in this update that we are continuing to actively discuss for the next round of implementations. The list includes common requests we’ve been hearing, like guild leader transfer feature in case of absence, guild buffs and guild shops. We can’t promise you any specifics yet though, because some topics will take longer to develop and lock in compared to others and we don’t want to make any promises until we’re sure we can keep them.

We expect that we will continue to make rounds of updates after this one in order to improve the parts of MapleStory 2 that exist outside of dungeons. All the feedback and suggestions we’ve been receiving have been great and we are taking action on them, with a focus on one or two aspects  for each update. And this time, unlike Project New Leaf, we are adding the pieces we’ve been able to get into the game rather than waiting for the full round of implementation, because we feel these changes can benefit you right away as we continue our iterations of each element to make each change more meaningful.

This also doesn’t mean we won’t be adjusting other core aspects of the game, such as Class Skills. We’re actively grooming the list of skill related feedback since the Awakening Expansion to review with our dev team together and see where we can make adjustments. Please do note that the amount of changes we can make may be limited to reflect the other balance changes coming in future expansions.

We’ve discussed a lot today but I know you’d like more details on some topics. Please be on the lookout for the official Guilded Glory Update event and patch notes posts next week for more details. We also have an official livestream happening on June 20th at 1:00 PM PDT (8:00 PM UTC) to discuss next week’s update, so don’t miss your chance to join the conversation.

Thank you for being patient with us and see you in game!

Sincerely,
LAMBCOOK

Comments

  • SilverhustleSilverhustle
    MapleStory 2 Rep: 330
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    Member
    Thank you for adding extra lock scrolls to the game, that means a lots to many players in the game! Also, that throne emote looks really good!
    BagelTornado
  • DefraglifeDefraglife
    MapleStory 2 Rep: 2,605
    Posts: 337
    Member
    edited 1:15AM June 20, 2019
    To be honest some of your hardcore crowd is buying gold and cheating their way through the game. That's why they are saying it has no challenge or they played the content in KMS2 while everyone else hasn't experienced the dungeons yet and are learning mechanics and getting mesos the legit way. But I'm surprised there was no mention of a updated healing potion that heals more? This is needed quite badly right now and keep it accessible please. Overall I love that the developers are keeping an eye out on the game and trying to keep it fair but the gold buying and hacking is super annoying.
    BagelTornadoShangheiliSomeblackmageNilremGarlicBreadSylqtAnura_Caterexsupermiky
  • IllIIlIllIIl
    MapleStory 2 Rep: 3,030
    Posts: 474
    Member
    edited 3:33PM June 20, 2019
    CMKyrios wrote: »
    we’ve heard from some of our hardcore players that MapleStory 2: Awakening’s dungeons haven’t been challenging for them.

    You will always hear that: "dungeons haven’t been challenging for them".


    CMKyrios wrote: »
    Rest assured, that won’t be the case with Blackshard Nexus

    Exept it will because:


    CMKyrios wrote: »
    this dungeon will give you not only 1 but 2 pieces of Ascendant gear (1 weapon, 1 armor)--the best gear currently available in the game. Obtaining this equipment isn’t a requirement to progress, as current legendary equipment obtained from Lv. 60 chaos raids will be enough to get you into Blackshard Nexus.

    Meaning the ascended gear is going to completely trivialise the difficulty of the BSN raid just like +15 legendary gear turned chaos raids into a joke and +15 epic gear turned HDs into a joke. And once the first players get their hands on sufficiently upgraded ascended gear you start seeing the "everything is to easy" complaints again. Which is entirely your fault for constantly making the end game gear the reward for the most difficult content and not the entry requirement like it should have been.


    CMKyrios wrote: »
    As Blackshard Nexus isn’t a necessary part of progression but rather more of a trophy, we really wanted to give the right challenge to our highest achievers in the game.

    This pretty much sums up one of the reasons why the progression in this game is so screwed up. BIS endgame gear will always be the end goal of the character progression in any RPG. Saying that it's "more of a trophy" means nothing as no one looks at things which are part of the basic gear progression as a trophy. You want to turn something which is essential for basic character progression into a prestige item for the "highest achievers" which is why many people feel like they're going to hit a wall and just quit. You may say that ascended gear is "just a trophy" but it's obvious that this "trophy" is going to be an entry requirement at some point just like "+15 epic" has been an entry requirement for the level 50 HDs even tho these dungeons were balanced around level 50 exceptional gear. The basic endgame gear should never be "prestige", heck endgame gear with good rolls shouldn't be prestige but you know what can be? Engame gear with perfect rolls because at this point you're just min-maxing and this kind of stuff is so rare that no one is going to make it a reqirement anyways. The BSN already has prestige rewards like that black phoenix thing, the ascended stuff should have been the reward from the RGB dungeons with the BSN being designed for +15 ascended gear.


    CMKyrios wrote: »
    I think the non-expiring event healing potion is a bonus.

    Finally but TBH this should be the standard for event items (in general).
    DefraglifeShangheiliSomeblackmageNilremGarlicBreadCaterex
  • NilremNilrem
    MapleStory 2 Rep: 6,050
    Posts: 290
    Maple Guide
    I mean if you wanted something to be a trophy, learn from the guild dungeons and have stuff like that Super Majestic Throne.
    As said above, Blackshard technically already had trophy items to obtain: The mounts.

    Also...
    CMKyrios wrote: »
    As an experiment to do something different this month, we’ve worked  with the dev team to come up with something unique!

    The July event will be a hybrid of old and new, where you can get a good amount of event coins for doing some really quick daily quests that will be sufficient to buy cool rewards. But, hunting field monsters throughout Maple World will also have a chance to drop additional coins. The best part is, this time the event shop will stock progression rewards like Onyx Crystals, Chaos Onyx Crystals, Crystal Fragments and Colorful Crystal Selection Boxes.  I think the non-expiring event healing potion is a bonus.

    Why is this just going to be an event?
    Its a reason to actually be online outside of dungeon days.
    Shangheili
  • supermikysupermiky
    MapleStory 2 Rep: 1,940
    Posts: 209
    Maple Guide
    Nilrem wrote: »
    I mean if you wanted something to be a trophy, learn from the guild dungeons and have stuff like that Super Majestic Throne.
    As said above, Blackshard technically already had trophy items to obtain: The mounts.

    Also...
    CMKyrios wrote: »
    As an experiment to do something different this month, we’ve worked  with the dev team to come up with something unique!

    The July event will be a hybrid of old and new, where you can get a good amount of event coins for doing some really quick daily quests that will be sufficient to buy cool rewards. But, hunting field monsters throughout Maple World will also have a chance to drop additional coins. The best part is, this time the event shop will stock progression rewards like Onyx Crystals, Chaos Onyx Crystals, Crystal Fragments and Colorful Crystal Selection Boxes.  I think the non-expiring event healing potion is a bonus.

    Why is this just going to be an event?
    Its a reason to actually be online outside of dungeon days.


    Isn't that temporary, though? Besides, putting them a lot would make the game too easy. However, I would've loved it if the event was a bit similar to how KMS2 worked- sometimes, that game will have events that gives you even 99999 onyx or 999 Chaos Onyx.
  • Anura_Anura_
    MapleStory 2 Rep: 1,325
    Posts: 162
    Member
    edited 2:56AM July 4, 2019
    If meso buying is still going on that's obviously a huge issue, but don't get all butthurt about blackshard nexus dropping the best gear just because you can't yet clear it. There's going to be more content in the future which will drop gear even better than that so don't get your trousers in a twist. Just because some people have progressed further than you doesn't mean you are a bad player
  • IllIIlIllIIl
    MapleStory 2 Rep: 3,030
    Posts: 474
    Member
    Anura_ wrote: »
    but don't get all butthurt about blackshard nexus dropping the best gear just because you can't yet clear it

    Literally no one here is complaining about that.


    Anura_ wrote: »
    There's going to be more content in the future which will drop gear even better than that

    Actually no, even when taking level 70 legendary gear into account the level 60 ascended gear is still better. Level 70 legendary gear has slightly better stats but it puts a penalty on your lapenshards and locks you out of content.
  • CMKyriosCMKyrios
    MapleStory 2 Rep: 3,235
    Posts: 244
    Administrator
    edited 8:21AM July 4, 2019
    IllIIl wrote: »
    Anura_ wrote: »
    There's going to be more content in the future which will drop gear even better than that

    Actually no, even when taking level 70 legendary gear into account the level 60 ascended gear is still better. Level 70 legendary gear has slightly better stats but it puts a penalty on your lapenshards and locks you out of content.

    I don't know where you heard that, but that's gravely false. Much like elsewhere, the level 70 legendary equipment will be far superior over the level 60 ascendant gear. It is not by a small margin either. Not including set effects, the raw stats are just that much higher than it as part of the gear reset. It is a bigger difference than current ascendant over current legendary at 60.

    The Lapenshard penalty is also mostly negligible, as by the time you get to that point there will be other options.

    This is far off into the future anyways. If people choose to upgrade ascendant, they should enjoy the power it confers currently in this level bracket.
  • IllIIlIllIIl
    MapleStory 2 Rep: 3,030
    Posts: 474
    Member
    edited 12:08PM July 4, 2019
    CMKyrios wrote: »
    I don't know where you heard that, but that's gravely false. Much like elsewhere, the level 70 legendary equipment will be far superior over the level 60 ascendant gear. It is not by a small margin either. Not including set effects, the raw stats are just that much higher than it as part of the gear reset.

    I've watched some korean players and going by the raw stats its going to be roughly a 25% increase if you factor in the additional bonus attribute line unless you're planning to change the values. With the level 60 ascended gear you can play pretty much everything the game has to offer no problem as it is still on paar with decently upgraded level 70 legendary gear. Now remind me, what's going to happen when someone brings his +15 level 70 legendary set to the Eye of Lapenta dungeons? Exactly he can't even enter, that's going to be fun for new players who want to experience the story if no one meets the requirements for this content anymore. I don't know if KMS2 did something about it but I really urge you to remove the dungeon penalties once you release the level 70 content in GMS2.


    CMKyrios wrote: »
    It is a bigger difference than current ascendant over current legendary at 60.

    Maybe if you factor in the special effects or region specific changes you want to make to the gear in GMS2 but otherwise it's not even close.


    CMKyrios wrote: »
    The Lapenshard penalty is also mostly negligible, as by the time you get to that point there will be other options.

    Which makes me sad to hear as this means that the new Lapenshards are essentially just going to be a stronger version of the current ones. What was the point in adding all these stat resistances (which are essentially just other versions of FF) to the curent raids again? To promote other attribute lines (which also could have been done by making the useless stuff less useless)? The new stuff being better is apparently not enough so you want to nerf the old stuff on top of it? The Lapenshards could have also been used to add more diversity to the character progression instead of going for another round of throwaway content. Like seriously, you guys are really trying to kill your old content.
  • AsyncAsync
    MapleStory 2 Rep: 925
    Posts: 12
    Maple Guide
    IllIIl wrote: »
    I've watched some korean players and going by the raw stats its going to be roughly a 25% increase if you factor in the additional bonus attribute line unless you're planning to change the values. With the level 60 ascended gear you can play pretty much everything the game has to offer no problem as it is still on paar with decently upgraded level 70 legendary gear.

    Actually, just based on the weapon attack, the level 70 legendary gear is 1.6 times stronger than level 60 ascendant gear, which outweighs any proc effect or set effect.

    IllIIl wrote: »
    Maybe if you factor in the special effects or region specific changes you want to make to the gear in GMS2 but otherwise it's not even close.

    Again, just based on the weapon attack alone, level 70 legendary gear is stronger.

    IllIIl wrote: »
    Which makes me sad to hear as this means that the new Lapenshards are essentially just going to be a stronger version of the current ones. What was the point in adding all these stat resistances (which are essentially just other versions of FF) to the curent raids again? To promote other attribute lines (which also could have been done by making the useless stuff less useless)? The new stuff being better is apparently not enough so you want to nerf the old stuff on top of it? The Lapenshards could have also been used to add more diversity to the character progression instead of going for another round of throwaway content. Like seriously, you guys are really trying to kill your old content.

    It is pretty unfortunate that Nexon's current system essentially throws away old content. GMS2 was originally released with a horizontal progression system, which they then threw away entirely. Anybody remember raid specific level 50 epic weapon procs? And clube? I do agree that this really needs to be worked on, and should be the next focus of an overhaul for the game. The normal dungeons are wasted content, now level 50 dungeons are wasted content aside from farming rerollers for your level 50 accessories you still use and trading rog runs, and when level 70 content is released the same will happen with level 60 content. It's not a very sustainable model and it's a lot of wasted potential. I do however want to add that Kyrios has said on stream that he personally does not think the resistance system on the bosses belongs in GMS2, and I'm sure many in their office share the same disposition, so we may see the removal of this system in the future.

  • kjjakekjjake
    MapleStory 2 Rep: 400
    Posts: 3
    Maple Guide
    IllIIl wrote: »
    CMKyrios wrote: »
    I don't know where you heard that, but that's gravely false. Much like elsewhere, the level 70 legendary equipment will be far superior over the level 60 ascendant gear. It is not by a small margin either. Not including set effects, the raw stats are just that much higher than it as part of the gear reset.

    I've watched some korean players and going by the raw stats its going to be roughly a 25% increase if you factor in the additional bonus attribute line unless you're planning to change the values. With the level 60 ascended gear you can play pretty much everything the game has to offer no problem as it is still on paar with decently upgraded level 70 legendary gear. Now remind me, what's going to happen when someone brings his +15 level 70 legendary set to the Eye of Lapenta dungeons? Exactly he can't even enter, that's going to be fun for new players who want to experience the story if no one meets the requirements for this content anymore. I don't know if KMS2 did something about it but I really urge you to remove the dungeon penalties once you release the level 70 content in GMS2.


    CMKyrios wrote: »
    It is a bigger difference than current ascendant over current legendary at 60.

    Maybe if you factor in the special effects or region specific changes you want to make to the gear in GMS2 but otherwise it's not even close.


    CMKyrios wrote: »
    The Lapenshard penalty is also mostly negligible, as by the time you get to that point there will be other options.

    Which makes me sad to hear as this means that the new Lapenshards are essentially just going to be a stronger version of the current ones. What was the point in adding all these stat resistances (which are essentially just other versions of FF) to the curent raids again? To promote other attribute lines (which also could have been done by making the useless stuff less useless)? The new stuff being better is apparently not enough so you want to nerf the old stuff on top of it? The Lapenshards could have also been used to add more diversity to the character progression instead of going for another round of throwaway content. Like seriously, you guys are really trying to kill your old content.

    Why you arguing with Kyrios? He works for nexon. He can literally look up the values of the lvl70 legendary set on the test server. If he says its by a huge margin then it's huge.
  • IllIIlIllIIl
    MapleStory 2 Rep: 3,030
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    kjjake wrote: »
    Why you arguing with Kyrios? He works for nexon. He can literally look up the values of the lvl70 legendary set on the test server. If he says its by a huge margin then it's huge.

    Huge margin can mean anything depending on how you define "huge". Also, I never said that it's not stronger just that it isn't better as the level 70 legendary gear cuts you out content while the level 60 ascended gear does not. The new level 70 content which drops the level 70 legendaries is obviously going to be balanced around the level 70 epic gear and we do know that the level 60 ascended gear is stronger than that so you're not going to have any problems tackling any of the upcoming level 70 content with just the level 60 ascended gear.
  • CaterexCaterex
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    Enough of this complicated thought, for your next huge update can you add new arcade games! It would be nice to play more things beside Simian Sea and Teaspring Farm. Also, if its not a spoiler, Will Mushking Royale ever come back? And if it does could there be a guild vs guild type of thing. I bet it'll be fun!
    DefraglifeKaiiea
  • KaiieaKaiiea
    MapleStory 2 Rep: 2,085
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    Forum Moderator
    Caterex wrote: »
    Enough of this complicated thought, for your next huge update can you add new arcade games! It would be nice to play more things beside Simian Sea and Teaspring Farm. Also, if its not a spoiler, Will Mushking Royale ever come back? And if it does could there be a guild vs guild type of thing. I bet it'll be fun!

    Kyrios has mentioned before that arcade games aren't at the forefront because they are low priority due to low popularity. They've mentioned that they've noticed how popular a request Mushking Royale is and that they would consider it for the future, but that even though it's an existing asset...it still needs a lot of work before being implemented again. So, it seems like a solid maybe - which I'm happy with because I love MKR! :)
  • Anura_Anura_
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    Daily reminder that there will be more content and better gear in the future.