The Blue Corsair wrote: »
Give me five things you'd change (if you could) about Maplestory 2, and why it is important to you.
I'd like to know.
NXACuddles wrote: »
Now that we’ve finished releasing Skybound Expansion’s Phase 2, it’s time to focus on changes we can make in the new year! I would like to discuss a few important topics, including a new feedback initiative and our communication plan going forward.
It has been about a month and a half since we announced our plan to focus on making improvements to the game’s overall progression. We reviewed (and are still reviewing) community feedback from all channels, and have been discussing many different changes.
Most of these systems are interwoven, and we are continuing to perform an extensive review of how any changes would impact overall gameplay balance. We previously did not disclose details because we wanted to mitigate speculation or potential misunderstanding as a result of sharing only a few high-level concepts. The MapleStory 2 team has agreed to share the general schedule of the plan, along with the systems we are reviewing in order to provide clarity on the kinds of changes you can expect. Once we have more details for each topic, we are going to share in-depth info with you through a new outreach program.
We will soon be kicking off a 3-month project where we actively work with the MapleStory 2 community to gather feedback as we make changes to the major pain points of the game. Below are the phases for feedback gathering:
We will share with you full details of our proposed solution to an issue and why we believe that solution is the most viable one available.
At that time, we will gather your feedback regarding the proposed solution to see if there are any further adjustments to include with the update.
We will share the final decision after all feedback from the community has been reviewed, prior to the changes being released.
We will update the game with the solution that’s been reviewed by the community.
Rinse and repeat!
As a part of this initiative, we are planning to open up a dedicated microsite in February where the proposed solutions will be revealed and discussed. Please keep an eye on our social channels for a link once it’s live.
What is Being Reviewed and Discussed
The goal of the project is to improve the overall ecosystem of MapleStory 2, including progression and the in-game economy (both mesos and items). We want to ensure that players are seeing enough progress when investing time into the game, while also ensuring that players are having fun. We hope to achieve both by making a number improvements of varying scope to the game.
The following are some of the bigger topics we will be reviewing. Details for these topics and how they will be adjusted will be shared in the near future:
Gemstone Upgrade Improvements
Socket Opening System Improvements
Addressing Meso Economy by
Adjusting Meso Sinks
Introducing Meso Market (with adjustments from other services)
Introducing Gear Trade (with restrictions)
Epic Pets Improvements
Gemstone Related Resource Gathering Process Improvements
We will provide the community with more details regarding these changes soon, so for now we ask that you hang tight and try not to jump to conclusions yet.
We are cautious about sharing some of these early plans as we know that players have many different ideas about how to address each topic. We ask the community to respect the development studio and let the studio lead the discussion for each topic, and we hope that this allows us to reach the best resolution for the game.
We are aware that one of the major topics of player concern regards the addition of more guaranteed methods to obtain bonus stats. However we want to make clear that with the above changes we will be discussing with the community, we strongly believe that the random aspects of bonus stats should stay in the game as part of gear progression. This won’t be discussed or changed in the future.
Please note that just because a topic is not currently on the list to review, does not mean that it may never be reviewed in the future. We know there are a handful of other items not included here that are also important to the community, and we do hear your concerns. The topics we are mentioning here today are those that we can confidently reveal as areas we plan to address.
This is a 3-month project because all of the topics we are going to discuss can significantly impact the game progression. We want to take the time to thoroughly review and QA each system before any changes get applied to the live servers. This ensures that we hit the marks we’re aiming for, as well as preventing multiple changes from interacting with each other in unexpected ways.
Here is how the timeline looks currently:
Early to Mid February: Detailed discussion begins about a few of the topics from the list.
End of February or Early March: The first update occurs based on the feedback from February. This update is currently planned to focus on the Gemstone Resource Gathering Process, Meso Economy and more.
Early March: Discussion starts for the topics which require a more thorough review, including Enchanting, Gemstone Upgrade, Socket Opening, and Epic Pets. These discussions will take more time because of all the system details.
Mid to End of April: The next update occurs based on the feedback from early March. Players will have time to test out and experiment with the new progression, including all the changes from the feedback initiative before our next major expansion comes out.
May: Host community events (either online or offline) to discuss the content coming in the next major expansion and the feedback received.
End of May or Early June: The next update occurs, coinciding with the release of a new major expansion.
Please note that all schedules are subject to change, based on future discussions, development schedules and results.
While we are going through the feedback process, we will continue to run events and release other quality-of-life improvements into the game.
The MapleStory 2 team truly cares about the game and we are moving as fast as we can to make meaningful changes. As we stated last year, we want to take the time to fully review the ecosystem of the game. We are committed to making great changes that affect the entire game, rather than releasing hotfixes to one feature that may negatively impact a different feature.
We have been keeping a weekly cadence of producer blogs to provide regular updates to the community. However, starting with this one, we are going to transition to producer blogs released whenever we have topics to share or discuss in detail with the community. This doesn’t mean we are reducing overall communication, since we will have many topics to discuss moving forward with this project.
We are very excited to initiate this new project with the MapleStory 2 community! Please stay tuned for when we share the first discussion topics soon. Your continued constructive feedback will be instrumental in making this project a success. Together we will review and pursue the best solution for the game.
On behalf of the entire Nexon Team and MapleStory 2 Studio
Clericeru wrote: »
Since this is my last post here, I'd like to take the time to thank those people who made my time worthwhile in this unworthy game. Those of you who did right when you didn't have too. Those of you who started or jumped into any parties to help new players. Those of you who held boss monsters on channels so everyone else could get extra mesos. Those of you who held song contests in your homes. Those of you who kept doing FD even after your priest had died too many times and couldn't come back. I could go on and on, but this is for those of you who gave without asking for anything in return.
To those people, thank you.
Spiralofvertigo wrote: »
The rush to end game ruined the whole experience for me; I love it when you take time to earn rewards and in the global version everyone felt pushed to basically speed run the story.
I also enjoy farming mobs; having fun equipment drops or other interesting items drop from regular enemies keeps me playing MMOs.
As it is now; I unfortunately have zero interest in coming back.
Angelicaxoxo wrote: »
MS2 gameplay seems like a dungeon crawler with multiplayer than an MMORPG with such a lack of killing monsters and utilizing maps.
Angelicaxoxo wrote: »
Apparently, mobs in this game are very inefficient for killing. There are many videos out there that calculated how profitable killing mobs are, and they aren't. Sad. Nexon did this for who knows what, probably doing this to not have the mob killing botting problem MS1 had, but it backfired because killing mobs to some extent is fun and engaging for many players. As of right now, mobbing actually hurts you more, as you have to expend pots, and there is 0 incentive to do so. Just bad core design in general.
Anura_ wrote: »
I've put over 600 hours into this game and there are some things I don't like - but I persevered and I got results.
It's fine if you want to quit, just don't make a whiny drama queen exit speech. The silent majority who don't actually lose their when they don't get their way don't want to hear it. I'm fúcking sick and tired of all you angry little shits abusing the devs and making the game worse for everyone by clogging up the forums and chat channels with your incessant bitching. Everyone would be better off if you just left the game completely and went to play some stupid grinder game like league of legends where everyone else is just as toxic as you are.
Stop pretending you're important and take your massive egos elsewhere. Just fúck off.