Check out the patch notes for the v18 Kritias Expansion here: http://forums.maplestory2.nexon.net/discussion/45974

MS2 made my top 5...

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  • NahoNaho
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    edited 5:45AM January 11, 2019
    Liliac wrote: »
    @Naho I'm sorry but is English too hard to understand? Faction rep capping you is a dumb because of how they're designed. You're forced into mostly doing weeklies to progress your rep with faction because it's more efficient that way. Doing dailies are tedious and unrewarding for the amount for work you need to do. What I'm saying is, they should've made dailies viable as well. If a person just so happen to not be able to play for a week, they're set behind. Also, patch finished 6hrs before reset so people who were playing during this time frame got an advantage over everyone who were out working/studying.

    Also you don't seem to understand that faction daily quests ARENT MEANINGFUL CONTENT. For it to be so, faction quests items should drop more frequently and in larger amounts, faction quests requiring less from you for the quest rank. Right now it's just a chore and un-fun farming super low level monsters that refuses to drop their items in mass while you 1-shot them. Try convincing me that killing 100 monsters on X map is fun and meaningful content. You can't and won't be able to change my mind about it.

    Dungeons also have the same issue albeit slightly different; if you don't have time to play for 4 days before reset well, you're not maximizing dungeoning gains for your gear progression which again, isn't hard but super tedious and limiting because you're not allowed to play when you can. You HAVE TO play daily to be in a comfortable spot now. Nothing in this game is hard to beat mechanically but because RNG dictates whether you pass your gem/weapon/epic pet capture/whatever enhancement to your DPS so you can obtain legendary gear. Not fun when stat check, DPS check, time check and RNG check works against you.

    To be frank, do you even play the game? You just sound more like a troll/MS2 community manager who doesn't play the game on stream and needs cameraman to show you the ropes. In other words, you're out of touch/a blind white knight.

    So according to you , removing the time gate will make it fair to those who are actually working / studying? Those who got nothing important to do in their life atm will still be ahead no matter what but it's gonna be WAY MORE than you can imagine. They are actually working on the RNG problem and prolly gonna remove the RNG you guys have been complaining about after the disaster you created, which is why i'm now against the removal of the time gate if they do. You don't want the RNG ? Fine , but if i have less time to play than someone not working but still want to be competitive then i don't want the cap to be removed as simple as it is. Otherwise nexon should bring back some of the cash shop item they removed with the meso2meret market. But i guess english is also too hard for you to understand what i'm referring to ...

    They literally made the content easier to reach than kms2 where barely anyone would be able to do the content. Some ppl who cleared now are now sitting there wondering if they should keep playing the game or not , as there is nothing challenging to do anymore.

    I'm actually wondering if we are playing the same game.
  • XionicomadXionicomad
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    The constant RNG upon RNG made me leave the game.

    I want to play a game, not a slot machine.
    mirta000Mieh
  • WittlePlushyWittlePlushy
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    Xionicomad wrote: »
    The constant RNG upon RNG made me leave the game.

    I want to play a game, not a slot machine.

    You'll have a hard time finding a game without rng elements nowadays. I wish you the best of luck.
  • KingTwistedKingTwisted
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    Olujiwan wrote: »
    Am I the only one that doesn't necessarily dislike time-gated content?

    It definitely needs tweaks but I am happy I can't fall behind loads if I can't play for a few days...

    In the same sense, if you had one day you could play all day, you would make up for all the days you missed. I for one hate Time-Gating if it is comboed with RNG because those two dont mix well togeather at all. Lets say people quit playing for a month and come back, there is literally no way whatsoever they will ever catch back up again unless they are literally blessed by RNG gods and have every enchant/upgrade work. It's honestly a very horrible design flaw.

    I think it should either be
    A: RNG with no Time-Gating meaning you can grind as much as you want and eventually feel rewarded (unlike how it is now, having to wait multiple weeks just to get what you want because you keep failing and getting capped)

    or

    B: Time-Gating that rewards you as you play, (Again, unlike how it is now, where you can finish all 60 dungeons in one week and fail a +10 to +11 20 or so times, all while watching some people who are lucky enough get to +15 without barely even having 20 fail stacks, it's honestly terrible)
  • FeifeiDuFeifeiDu
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    Xionicomad wrote: »
    The constant RNG upon RNG made me leave the game.

    I want to play a game, not a slot machine.

    You'll have a hard time finding a game without rng elements nowadays. I wish you the best of luck.

    Tbh I’ve never seen a game with this much RNG before
    mirta000
  • mirta000mirta000
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    Xionicomad wrote: »
    The constant RNG upon RNG made me leave the game.

    I want to play a game, not a slot machine.

    You'll have a hard time finding a game without rng elements nowadays. I wish you the best of luck.

    Nobody is asking for no RNG at all, they're asking for less RNG on RNG. For that condition to be met, he literally only needs to turn around and blindly poke at any currently popular western MMO.
  • EternalxEternalx
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    Can't agree more. The first month was fun then it just went downhill and became a CHORE
  • KiymoriKiymori
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    Olujiwan wrote: »
    Am I the only one that doesn't necessarily dislike time-gated content?

    It definitely needs tweaks but I am happy I can't fall behind loads if I can't play for a few days...

    In the same sense, if you had one day you could play all day, you would make up for all the days you missed. I for one hate Time-Gating if it is comboed with RNG because those two dont mix well togeather at all. Lets say people quit playing for a month and come back, there is literally no way whatsoever they will ever catch back up again unless they are literally blessed by RNG gods and have every enchant/upgrade work. It's honestly a very horrible design flaw.

    I think it should either be
    A: RNG with no Time-Gating meaning you can grind as much as you want and eventually feel rewarded (unlike how it is now, having to wait multiple weeks just to get what you want because you keep failing and getting capped)

    or

    B: Time-Gating that rewards you as you play, (Again, unlike how it is now, where you can finish all 60 dungeons in one week and fail a +10 to +11 20 or so times, all while watching some people who are lucky enough get to +15 without barely even having 20 fail stacks, it's honestly terrible)

    Yep I was one of those 5% +15 no fail stacks people. The only thing about Time-Gating I dislike is when it directly affects either stats or bars you from certain content. Of course, most games have some version of time gating no matter what you do, but I do enjoy being able to just jump into whatever is available and all I require is the gear and skill to complete it.

    However I do not fault companies for time gating content either, after all they have to find some way to encourage people to actually religiously play their game, now if that is the best way is obviously a different story but that's not for me to decide.
  • ScarffyScarffy
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    edited 2:19PM January 12, 2019
    Xionicomad wrote: »
    The constant RNG upon RNG made me leave the game.

    I want to play a game, not a slot machine.

    You'll have a hard time finding a game without rng elements nowadays. I wish you the best of luck.

    Yes agreed - all games have some form of RNG but not all games rely on it. We have to remember this is a by-product of removing P2W, which was the other option to fustrating RNG and probably was what incentivized players to pay in the first place. Now, there's nothing BUT RNG left and so there is only 1 practical road to the gearing destination which for some reason randomly punishes players for... no reason?

    A sample of 10 players all with +10 weapons run 60 dungeons this week. They all put in the same amount of time, however only 2 of them managed to up their weapon to +12/13, while the other 8 stayed at +10 after all those runs. It doesn't make sense if this is the CORE mechanic that determines whether a player's gear is strong enough to tackle harder content or not. This in my opinion, is the game killing it's own playerbase slowly because it's casinostory 2.

    Shouldn't RNG just distinguish the A and A+ players, and not be the difference between a D and A player?
    mirta000
  • XionicomadXionicomad
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    edited 3:21PM January 12, 2019
    Xionicomad wrote: »
    The constant RNG upon RNG made me leave the game.

    I want to play a game, not a slot machine.

    You'll have a hard time finding a game without rng elements nowadays. I wish you the best of luck.

    FF14 is a great example. RNG is involved, but after a number of weeks you get the full set of gear. I want to know i'm working towards something I know i'm going to get. Not work towards something for a CHANCE to get.
    mirta000
  • WiLBoYWiLBoY
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    Xionicomad wrote: »
    Xionicomad wrote: »
    The constant RNG upon RNG made me leave the game.

    I want to play a game, not a slot machine.

    You'll have a hard time finding a game without rng elements nowadays. I wish you the best of luck.

    FF14 is a great example. RNG is involved, but after a number of weeks you get the full set of gear. I want to know i'm working towards something I know i'm going to get. Not work towards something for a CHANCE to get.

    You basically compared a subscription game with a free to play game
  • mirta000mirta000
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    WiLBoY wrote: »
    You basically compared a subscription game with a free to play game

    You have a better chance at catching up at Blade and Soul than you do in Maplestory 2. You know why? Because without spending a cent, the game just lets you farm without limits. So you either no life or P2W, but at least you can do one or the other.

  • WiLBoYWiLBoY
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    mirta000 wrote: »
    WiLBoY wrote: »
    You basically compared a subscription game with a free to play game

    You have a better chance at catching up at Blade and Soul than you do in Maplestory 2. You know why? Because without spending a cent, the game just lets you farm without limits. So you either no life or P2W, but at least you can do one or the other.

    Then why are you not playing B&S. I played that game and didn't like it. Same issues with bots and hackers.

    Personally I prefer P2W. I rather they drop a costume with 1000-1500 Bonus Attack for $1000 than me trying for this RNG
  • XionicomadXionicomad
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    edited 6:38PM January 12, 2019
    WiLBoY wrote: »
    Xionicomad wrote: »
    Xionicomad wrote: »
    The constant RNG upon RNG made me leave the game.

    I want to play a game, not a slot machine.

    You'll have a hard time finding a game without rng elements nowadays. I wish you the best of luck.

    FF14 is a great example. RNG is involved, but after a number of weeks you get the full set of gear. I want to know i'm working towards something I know i'm going to get. Not work towards something for a CHANCE to get.

    You basically compared a subscription game with a free to play game

    A game is a game regardless of what model they use. Make a game in an MMO market then it's going to be compared with other MMO's. The idea we can't compare them is stupid and I personally don't advocate such ideas.

    Maplestory, Blade & Soul, Star Wars The Old Republic, Tera, Rift, Archage and many more allow you to farm all you want. You get gear after a certain amount of time. In MS2 I barely got rewarded when I played due to RNG. Slot machine style loot systems never works well. Letting players get FOR SURE loot after a certain amount of time works.

    There I compared it to other F2P MMO's to fit your narrative.
  • KiymoriKiymori
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    Xionicomad wrote: »

    A game is a game regardless of what model they use. Make a game in an MMO market then it's going to be compared with other MMO's. The idea we can't compare them is stupid and I personally don't advocate such ideas.

    Maplestory, Blade & Soul, Star Wars The Old Republic, Tera, Rift, Archage and many more allow you to farm all you want. You get gear after a certain amount of time. In MS2 I barely got rewarded when I played due to RNG. Slot machine style loot systems never works well. Letting players get FOR SURE loot after a certain amount of time works.

    There I compared it to other F2P MMO's to fit your narrative.

    I highly doubt he is suggesting you cannot compare games, however whenever you do a comparison you should compare it to something that is similar in structure. Subscription based MMOs tend to be better polished, less 'p2w' elements, different style of overall player progression as well as community involvement. So if someone wants to compare an a F2P MMO to a B2P MMO or subscription based model, it would make more sense to actually specify what you are comparing rather than just throwing to MMO's side by side as though they are the same, not to mention western MMOS tend be VERY different when they are created VS Korean or Chinese based developers.

    Making the statement 'you compared a F2P to a Sub based game'(paraphrasing) perhaps might not be the best way to say it, but for those of us who have been in the MMO genre for a while tend to already know what is being implied, at least based on what I have seen. That being said, nothing you have said is wrong either, I had a discussion/debate with another user on here before about a similar topic, and yes BnS is actually a perfect example of a game that actually has 'static' progression in the sense that you can either play more to progress, or pay to progress with very limitations.

    But again, as far as MS2 is concerned, I will say it again, it's a Korean grinder and the huge amount of RnG really should not come as a surprise, yes it's not fun I agree, but I know what I signed up for.
  • WiLBoYWiLBoY
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    Xionicomad wrote: »
    WiLBoY wrote: »
    Xionicomad wrote: »
    Xionicomad wrote: »
    The constant RNG upon RNG made me leave the game.

    I want to play a game, not a slot machine.

    You'll have a hard time finding a game without rng elements nowadays. I wish you the best of luck.

    FF14 is a great example. RNG is involved, but after a number of weeks you get the full set of gear. I want to know i'm working towards something I know i'm going to get. Not work towards something for a CHANCE to get.

    You basically compared a subscription game with a free to play game

    A game is a game regardless of what model they use. Make a game in an MMO market then it's going to be compared with other MMO's. The idea we can't compare them is stupid and I personally don't advocate such ideas.

    Maplestory, Blade & Soul, Star Wars The Old Republic, Tera, Rift, Archage and many more allow you to farm all you want. You get gear after a certain amount of time. In MS2 I barely got rewarded when I played due to RNG. Slot machine style loot systems never works well. Letting players get FOR SURE loot after a certain amount of time works.

    There I compared it to other F2P MMO's to fit your narrative.

    Actually you get gear for playing MS2 too. There's always progression, it's just slower.

  • NahoNaho
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    edited 6:23AM January 13, 2019
    Xionicomad wrote: »
    WiLBoY wrote: »
    Xionicomad wrote: »
    Xionicomad wrote: »
    The constant RNG upon RNG made me leave the game.

    I want to play a game, not a slot machine.

    You'll have a hard time finding a game without rng elements nowadays. I wish you the best of luck.

    FF14 is a great example. RNG is involved, but after a number of weeks you get the full set of gear. I want to know i'm working towards something I know i'm going to get. Not work towards something for a CHANCE to get.

    You basically compared a subscription game with a free to play game

    A game is a game regardless of what model they use. Make a game in an MMO market then it's going to be compared with other MMO's. The idea we can't compare them is stupid and I personally don't advocate such ideas.

    Maplestory, Blade & Soul, Star Wars The Old Republic, Tera, Rift, Archage and many more allow you to farm all you want. You get gear after a certain amount of time. In MS2 I barely got rewarded when I played due to RNG. Slot machine style loot systems never works well. Letting players get FOR SURE loot after a certain amount of time works.

    There I compared it to other F2P MMO's to fit your narrative.

    SOoooooooooooooooooooo since we are at it and comparing mmos, let's talk about BDO where your farm for 1 year toward a "chance" to get max gear. But still has player now coming back to it even with a shitty class balance every class balance patch . Play for 1 or 2 months , get 1 bil and watch it burn in one go w/o NOTHING left if it's your accessories , or maybe a huge downgrade from your entire gear because PEN ROULETTE POGGERS !!! Now go back to grind , afk fish all over again , just for a change in 3 months + to get your gear back what it was and maybe try to get the max again.

    Ms2 has it ez . At the end of the day , i failed 99 times but i have something left. Bdo i might have nothing left at the end of the day. Ppl farming for 2 years still don't have even one piece maxed. And its not like they have to deal with stats RNG or anything.

    I wonder what keep so many player on bdo? Graphics? OWPVP? While on ms2 , the 1st +10 fail is a huge disappointement and a 2k player quit .
  • StellaeoraStellaeora
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    edited 8:32PM January 12, 2019
    Liliac wrote:
    if you don't have time to play for 4 days before reset well, you're not maximizing dungeoning gains for your gear progression
    Unless you were running 300 dungeons over 8 alts every week and transferring the resulting items over to your main, you were never maximizing dungeoning gains in the first place. So I don't see why you brought this up.

    Also, feeling like you need to be "caught up" is entirely an illusion. There are legitimate problems in the game but feeling like it's a "chore to keep up" is entirely your fault, not the game's.
  • mirta000mirta000
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    WiLBoY wrote: »
    Then why are you not playing B&S. I played that game and didn't like it. Same issues with bots and hackers.

    Because I'm playing FFXIV now.
    Simply was trying to show that even in F2P market other games endgame tends to be less restrictive and more realistic in terms of catching up than MS2's is.
    Naho wrote: »
    SOoooooooooooooooooooo since we are at it and comparing mmos, let's talk about BDO where your farm for 1 years toward a "chance" to get max gear. But still has player now coming back to it even with a shitty class balance every class balance patch . Play for 1 or 2 months , get 1 bil and watch it burn in one go w/o NOTHING left if it's your accessories , or maybe a huge downgrade from your entire gear because PEN ROULETTE POGGERS !!! Now go back to grind , afk fish all over again , just for a change in 3 months + to get your gear back what it was and maybe try to get the max again.

    Ms2 has it ez . At the end of the day , i failed 99 times but i have something left. Bdo i might have nothing left at the end of the day. Ppl farming for 2 years still don't have even one piece maxed. And its not like they have to deal with stats RNG or anything.

    I wonder what keep so many player on bdo? Graphics? OWPVP? While on ms2 , the 1st +10 fail is a huge disappointement and a 2k player quit .

    It is all about how BDO advertised itself. Instead of going "hey, want to come and chill? We got housing and music instruments and look how cute we are!". Or "come over and play awesome raid content with your friends!". BDO went full on "hey, you like grinding? Even how much health you gain per level up is random. We're the ultimate grinder! Good luck maxing yourself out!". So it attracted an audience that wanted exactly what it was offering.
  • NahoNaho
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    edited 6:14AM January 13, 2019
    mirta000 wrote: »
    It is all about how BDO advertised itself. Instead of going "hey, want to come and chill? We got housing and music instruments and look how cute we are!". Or "come over and play awesome raid content with your friends!". BDO went full on "hey, you like grinding? Even how much health you gain per level up is random. We're the ultimate grinder! Good luck maxing yourself out!". So it attracted an audience that wanted exactly what it was offering.


    That's the problem with the western playerbase nowadays. They only look at advertisement instead of taking the time to do some research about the game. They dream then wake up realizing it's not what they wanted, and this is really stupid tbh .

    But let's be honest here , you can still do that. The way you see it isn't the way the Dev and producer were thinking about it. I know some ppl out there having fun playing the game doing housing , playing instrument the whole day and barely caring about raid. Casual , 0 try hard, still having fun. You can do raid with your friend , w/o getting the best gear in the game. And i just feel like ppl wanted to try hard the game , w/o knowing the risk ..