Check out the patch notes for the v17 Precursor Update here: http://maplestory2.nexon.net/en/news/article/53778/precursor-update-v17
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MapleStory 2 Rep: 1,125
Posts: 38
Member
A month ago there seemed to be way more people. It's exponentially shrinking.
Steam players
October 2018: 20,000 players
November 2018: 11,000 players
Last 30 Days: 5000 players
https://steamcharts.com/app/560380
Maybe it's time to cut the channels down from 50 to 15. A lonely game feels dead and empty
Also I don't know why the developers thought it would be a good idea to make 50 channels when they decided to separate NA East and NA West, they should have halved the channel count.
Steam players
October 2018: 20,000 players
November 2018: 11,000 players
Last 30 Days: 5000 players
https://steamcharts.com/app/560380
Maybe it's time to cut the channels down from 50 to 15. A lonely game feels dead and empty


Comments
I mean they can make this game so much better.. the problem is nexon is just being nexon and can't get a thing right.
This entire game is becoming depressing. Took 46 mins to kill Amadon yesterday. That was so much fun.
Yeah, they really need to do something when it comes to world bosses now. Fairfight might need a nerf now.
LMAO 46 minutes is hilarious. The server I am playing on isn't as bad yet but dang 46 minutes... I think EU and OCE needs a merge.
Not like a medical term depression but like... population crashing depression.
And you are being a topical little boy who complain to everything no matter what Nexon do lol just delete the game a get the outa here
"And you are being a typical little boy who complain about everything, no matter what Nexon does. lol. Just delete the game and get outta here."
At least try to sound intelligent if you want to call someone a little boy
so the player base waiting for a change , this what I think(MY OPINION)
However that content will only be available to the top 1% which will again lead to further decline. They dont seem to understand that they need to focus on actual gameplay content that's not ladder based. Like give us guild wars!
A real progression system would be a good start. But the real problem will be the lack of content. The raids are just short DPS/gear races without any good mechanics aside from cpaps third phase. The minigames are garbage. We lost all open world team content with the implementation of Fair Fight for the new world bosses. Housing can be fun for a short while. PvP is unbalanced, unfun and will not be repaired for a long time. Dark Descent is only fun for the top 10 players. Sky Fortress part 1 is a complete disaster, adding another extremely unrewarding daily/weekly grind to (probably) unlock the next raid.
Fixing RNG will do nothing if they don't add good content for progression. I don't want to farm Treva for 10 random dust per box or get scammed in B4 runs because my gems have a non RNG progression system. And I don't want to bash my head into level 5 mobs to grind out Sky Fortress missions because my gear will gain +0.1% boss damage per 10000 kills. Farming 1000x dungeons to get a guaranteed 3 socket accessory is also not on my "to do list".
Let's all be brutally honest.
This game has very little enjoyable content. The only way for them to make you stay with little content is to force time/rng/pitygrind gating.
Nexon cant seem to get this into their head: the replayability of mmos wre based around social gameplay such as massive party pvp, guild pvp or guild conquest.
and that they tried to make a game where progression is predominantly rng competitive but then you can also literally be recorded macro/botting or buy meso (specifically from bot sites since impossible to stop player to player rmt) and get away with it