Check out the patch notes for the v17 Precursor Update here: http://maplestory2.nexon.net/en/news/article/53778/precursor-update-v17

Why I'm CLOSE to quitting.

TessadrylTessadryl
MapleStory 2 Rep: 1,070
Posts: 24
Member
edited 5:50AM December 6, 2018 in General Chat
...is not the the absurd level of RNG in this game-- but the absurd level of complaining about RNG.

One can say that Nexon is partly to blame, for the state in which the game released. Making Onyx Crystals account-bound should have been a thing from the beginning (hell, i would make them player-bound, if you ask me). I'm not going to blame the elitists who suppressed information during the launch, I'm not going to blame the mesobots that have destroyed the market, I wont even blame the RNG in this game.

I blame the lack of awareness in people.
What Do i mean by that?

... "Why do I want to play this game?" ought be a question that everyone asks themselves.
To me, when I first picked up GMS2, the thought of being a hardcore raider was something I rejected, and pushed aside. I was picking up a cute, fun MMO with a GF who's never played an MMO b4. Introducing her into that stressful environment that I knew well enough, from the years of raiding in other games, was something I thought I wouldn't do. For a short moment, it happened. I can't remember when it happened-- perhaps when my Main hit lvl 50, and I saw the hard adventure dungeons. Something clicked, an old familiar feeling of grinding for progression. But that wasn't why I wanted to play the game. My reason for playing, was quickly forgotten upon being able to do endgame content.

In the beginning, I wanted to delve into a world, enjoy the landscapes, follow the story, play music throughout my adventures and even draw some custom icons for my Main (and soon to be alts). Exploring the UGC, drawing up some awesome armor and weapons; spending hours at night, figuring out how to import my weeb music. There was a tonne of enjoyment that GMS2 gave when this journey began.
Even gearing up, once I hit level 50, wasn't so bad. I got a weapon with moderate stats, began enchanting them, and looked forward for the next hard adventure dungeon that i hadn't gone on yet. But... that moment of joy was only temporary,
because Chaos Raids were going to be introduced.

I remember when the raids launched, before the server reset (which I still find absolutely stupid, but okay Nexon). I remember thinking, "I wonder if I can PUG this with others." I looked up the videos on youtube, memorized the most obvious mechanics, and went with a party expecting to wipe a few times, while we all learned the fight. However, little was I prepared for what came next. Because there was no new content, besides the Chaos Raids, they were all the rave. So much so, that... when people quickly realized that this was impossible to clear, the confusion and frustration bore fruit. Not only did it sprout, but holy **** did it take off!

I questioned Nexon's vision with the Chaos Raids, and to my amazement, they released a dev-blog explaining their philosophies concerning Chaos Raids. I knew then, that the overhype for Chaos Raids, was going to be the community's dark descent (puns~). I never wanted to be a raider. I just wanted to enjoy a cute, fun MMO. The community was 17 levels beyond not pleased. Nexon's execution was beyond abyssal. Now look at the state of the game. I can't tell if we're still in Maple Land, because with all this toxic comments. It feels closer to the Land of Darkness instead.

As I type this, I just got my 4th character to level 60. I haven't been playing for a few days now. Like many others, I am waiting for the Soul-Binder to be released with the new content. But I want to leave you all with that question I asked a few paragraphs ago. "Why do I want to play this game?" Will perfect stats bring you enjoyment? Will defeating the raid content-- and then doing so a million more times for a minuscule of a chance for perfect gear bring you enjoyment? Even if Nexon nerfs the living heck out of the game, and makes it unchallenging, to the point that Chaos Raids become the next Fire Dragon, will that bring you enjoyment? I wager... probably not.
I'm not saying that there aren't legitimate problems with the game. Nexon is trying their best to implement half-measures to lesson the frustration enough to keep you grinding at that RNG some more before you decide to leave as well. So, since this new content patch is going to bring a number of people back, ask yourself that question.
"Why do I want to play this game?"
ArSkulderCodeLime

Comments

  • NilremNilrem
    MapleStory 2 Rep: 6,050
    Posts: 290
    Maple Guide
    I came into this game knowing it would be dungeon based with RNG to work with.
    I'm content.


    Although I still find it amusing to watch people complain of only running a few dungeons yet adamantly refuse to join my Rune Temple runs.
    Can't wait for +15 people after this update to purely run Tris for armor reroll scrolls and then complain of only running Tris.

    Door to Rune Temple is wide open.
    Why don't you come have a seat and enjoy variety?


    As for chaos raids, I don't think people fully grasped what "hardest content" really meant.
    Or that having content we can't destroy in a week is a really good thing for an MMO.
    But now we have easier versions so I guess they got what they wanted.
    I can't wait to watch people still call the normal ones too hard

    But all is still good.
    We get sky fortress and soul binder now.
    Oh, and PvP arena.

    With PvP gear.
    You know, the thing people went crazy over back in the mushking days.
    Giving people something to do if they get bored or lack dungeons to run.
    Or so the PvP crowd can enjoy the game without having to worry of PvE.

    Game is doing fine, people just whining over an MMO being an MMO.
    Classic.
    TessadrylMadokaMagicaOneConfusedMilletianTamakiSakuraRuneOrchidBabouNahoCyntusXtonyWittlePlushy
  • XBishXBish
    MapleStory 2 Rep: 675
    Posts: 16
    Member
    Send me your mesos when you quit.
    Thanks.
    NachoCheeseCalemCottonVadurAlways_Hid
  • KiymoriKiymori
    MapleStory 2 Rep: 2,250
    Posts: 335
    Member
    Tessadryl wrote: »
    ...is not the the absurd level of RNG in this game-- but the absurd level of complaining about RNG.

    One can say that Nexon is partly to blame, for the state in which the game released. Making Onyx Crystals account-bound should have been a thing from the beginning (hell, i would make them player-bound, if you ask me). I'm not going to blame the elitists who suppressed information during the launch, I'm not going to blame the mesobots that have destroyed the market, I wont even blame the RNG in this game.

    I blame the lack of awareness in people.
    What Do i mean by that?

    ... "Why do I want to play this game?" ought be a question that everyone asks themselves.
    To me, when I first picked up GMS2, the thought of being a hardcore raider was something I rejected, and pushed aside. I was picking up a cute, fun MMO with a GF who's never played an MMO b4. Introducing her into that stressful environment that I knew well enough, from the years of raiding in other games, was something I thought I wouldn't do. For a short moment, it happened. I can't remember when it happened-- perhaps when my Main hit lvl 50, and I saw the hard adventure dungeons. Something clicked, an old familiar feeling of grinding for progression. But that wasn't why I wanted to play the game. My reason for playing, was quickly forgotten upon being able to do endgame content.

    In the beginning, I wanted to delve into a world, enjoy the landscapes, follow the story, play music throughout my adventures and even draw some custom icons for my Main (and soon to be alts). Exploring the UGC, drawing up some awesome armor and weapons; spending hours at night, figuring out how to import my weeb music. There was a tonne of enjoyment that GMS2 gave when this journey began.
    Even gearing up, once I hit level 50, wasn't so bad. I got a weapon with moderate stats, began enchanting them, and looked forward for the next hard adventure dungeon that i hadn't gone on yet. But... that moment of joy was only temporary,
    because Chaos Raids were going to be introduced.

    I remember when the raids launched, before the server reset (which I still find absolutely stupid, but okay Nexon). I remember thinking, "I wonder if I can PUG this with others." I looked up the videos on youtube, memorized the most obvious mechanics, and went with a party expecting to wipe a few times, while we all learned the fight. However, little was I prepared for what came next. Because there was no new content, besides the Chaos Raids, they were all the rave. So much so, that... when people quickly realized that this was impossible to clear, the confusion and frustration bore fruit. Not only did it sprout, but holy **** did it take off!

    I questioned Nexon's vision with the Chaos Raids, and to my amazement, they released a dev-blog explaining their philosophies concerning Chaos Raids. I knew then, that the overhype for Chaos Raids, was going to be the community's dark descent (puns~). I never wanted to be a raider. I just wanted to enjoy a cute, fun MMO. The community was 17 levels beyond not pleased. Nexon's execution was beyond abyssal. Now look at the state of the game. I can't tell if we're still in Maple Land, because with all this toxic comments. It feels closer to the Land of Darkness instead.

    As I type this, I just got my 4th character to level 60. I haven't been playing for a few days now. Like many others, I am waiting for the Soul-Binder to be released with the new content. But I want to leave you all with that question I asked a few paragraphs ago. "Why do I want to play this game?" Will perfect stats bring you enjoyment? Will defeating the raid content-- and then doing so a million more times for a minuscule of a chance for perfect gear bring you enjoyment? Even if Nexon nerfs the living heck out of the game, and makes it unchallenging, to the point that Chaos Raids become the next Fire Dragon, will that bring you enjoyment? I wager... probably not.
    I'm not saying that there aren't legitimate problems with the game. Nexon is trying their best to implement half-measures to lesson the frustration enough to keep you grinding at that RNG some more before you decide to leave as well. So, since this new content patch is going to bring a number of people back, ask yourself that question.
    "Why do I want to play this game?"


    I don't see what is wrong with players expressing their views on the RNG system in an MMO.
    ClericeruMiehCarisei
  • FearmypawsFearmypaws
    MapleStory 2 Rep: 1,085
    Posts: 76
    Member
    edited 3:42PM December 6, 2018

    Kiymori wrote: »
    Tessadryl wrote: »
    ...is not the the absurd level of RNG in this game-- but the absurd level of complaining about RNG.

    One can say that Nexon is partly to blame, for the state in which the game released. Making Onyx Crystals account-bound should have been a thing from the beginning (hell, i would make them player-bound, if you ask me). I'm not going to blame the elitists who suppressed information during the launch, I'm not going to blame the mesobots that have destroyed the market, I wont even blame the RNG in this game.

    I blame the lack of awareness in people.
    What Do i mean by that?

    ... "Why do I want to play this game?" ought be a question that everyone asks themselves.
    To me, when I first picked up GMS2, the thought of being a hardcore raider was something I rejected, and pushed aside. I was picking up a cute, fun MMO with a GF who's never played an MMO b4. Introducing her into that stressful environment that I knew well enough, from the years of raiding in other games, was something I thought I wouldn't do. For a short moment, it happened. I can't remember when it happened-- perhaps when my Main hit lvl 50, and I saw the hard adventure dungeons. Something clicked, an old familiar feeling of grinding for progression. But that wasn't why I wanted to play the game. My reason for playing, was quickly forgotten upon being able to do endgame content.

    In the beginning, I wanted to delve into a world, enjoy the landscapes, follow the story, play music throughout my adventures and even draw some custom icons for my Main (and soon to be alts). Exploring the UGC, drawing up some awesome armor and weapons; spending hours at night, figuring out how to import my weeb music. There was a tonne of enjoyment that GMS2 gave when this journey began.
    Even gearing up, once I hit level 50, wasn't so bad. I got a weapon with moderate stats, began enchanting them, and looked forward for the next hard adventure dungeon that i hadn't gone on yet. But... that moment of joy was only temporary,
    because Chaos Raids were going to be introduced.

    I remember when the raids launched, before the server reset (which I still find absolutely stupid, but okay Nexon). I remember thinking, "I wonder if I can PUG this with others." I looked up the videos on youtube, memorized the most obvious mechanics, and went with a party expecting to wipe a few times, while we all learned the fight. However, little was I prepared for what came next. Because there was no new content, besides the Chaos Raids, they were all the rave. So much so, that... when people quickly realized that this was impossible to clear, the confusion and frustration bore fruit. Not only did it sprout, but holy **** did it take off!

    I questioned Nexon's vision with the Chaos Raids, and to my amazement, they released a dev-blog explaining their philosophies concerning Chaos Raids. I knew then, that the overhype for Chaos Raids, was going to be the community's dark descent (puns~). I never wanted to be a raider. I just wanted to enjoy a cute, fun MMO. The community was 17 levels beyond not pleased. Nexon's execution was beyond abyssal. Now look at the state of the game. I can't tell if we're still in Maple Land, because with all this toxic comments. It feels closer to the Land of Darkness instead.

    As I type this, I just got my 4th character to level 60. I haven't been playing for a few days now. Like many others, I am waiting for the Soul-Binder to be released with the new content. But I want to leave you all with that question I asked a few paragraphs ago. "Why do I want to play this game?" Will perfect stats bring you enjoyment? Will defeating the raid content-- and then doing so a million more times for a minuscule of a chance for perfect gear bring you enjoyment? Even if Nexon nerfs the living heck out of the game, and makes it unchallenging, to the point that Chaos Raids become the next Fire Dragon, will that bring you enjoyment? I wager... probably not.
    I'm not saying that there aren't legitimate problems with the game. Nexon is trying their best to implement half-measures to lesson the frustration enough to keep you grinding at that RNG some more before you decide to leave as well. So, since this new content patch is going to bring a number of people back, ask yourself that question.
    "Why do I want to play this game?"


    I don't see what is wrong with players expressing their views on the RNG system in an MMO.


    This game is like 90% rng craps, U know hugest fking casino with rigged and scams and all bsbs? If this game is well balanced with rngs instead harsh/Punishment system then we have happy customers. I guarantee you 85% of this community isn’t happy right now and are forced to chore their efforts to be top. If ur going to say ur happy about this game going Then I guess u continue pretend to be happy with ur fake smiley face cuz ur nexon’s slave now.
    DarkGladxxKarma93
  • TalnovaTalnova
    MapleStory 2 Rep: 2,065
    Posts: 120
    Member
    People aee complaining because they want to love the game but are not enjoying it, so they are trying to figure out why. They aren’t doing anything wrong by complaining or by saying they hate the rng.

    I do agree that I think they are misguided, they only hate the rng because the grind is so boring, if they were enjoying it they wouldn’t complain. I also agree that making the game easier won’t fix their issues since they only think they will be happier when they have maxed out gear, but they won’t be, because again, the content they are doing is boring.

    The game is designed to encourage people to run a large number of dungeons, which isn’t inheritantly bad, but those dungeons are unrewarding due to the only drops really being materials to upgrade their gear. Therefore people get bored.

    Nexon really needs to improve the dungeon loot system to improve the experience to make dungeons feel more rewarding.
    TessadrylWittlePlushyFrostZzWliaMiehmirta000Karma93
  • TalnovaTalnova
    MapleStory 2 Rep: 2,065
    Posts: 120
    Member
    I also think they should revamp the rng system because I think currently it does feel too punishing when an attempt fails. I don’t think they should make it easier, but just reduce the price of attempts so it is less painful when people fail to upgrade.

    Lower chance & lower cost instead of high chance & high cost. Overall the difficulty is the same, but the feeling of pain when it fails is reduced.

    I gave this example in a different thread:
    To put this in perspective: say you buy a lotto ticket to win a million dollars for $2, you know you probably won't win but when you lose you don't feel that much pain because you only lost $2. Now imagine a lotto ticket where you could still win the same amount, your odds are increased to around 30% but the ticket cost is now $300k. Yes your odds of winning are pretty good, but the pain if you don't win is also increased exponentially. You have a chance to win $1mil, but if you lose you lose $300k and are set back significantly in your life, also your happiness when your win is actually reduced compared to if you bought a $2 ticket and won because of the amount of stress that was involved in the draw and to be honest you probably felt like you deserved to win at that point because of how much you invested.
  • admonituadmonitu
    MapleStory 2 Rep: 1,335
    Posts: 34
    Member
    Talnova wrote: »
    I also think they should revamp the rng system because I think currently it does feel too punishing when an attempt fails. I don’t think they should make it easier, but just reduce the price of attempts so it is less painful when people fail to upgrade.

    Lower chance & lower cost instead of high chance & high cost. Overall the difficulty is the same, but the feeling of pain when it fails is reduced.

    I gave this example in a different thread:
    To put this in perspective: say you buy a lotto ticket to win a million dollars for $2, you know you probably won't win but when you lose you don't feel that much pain because you only lost $2. Now imagine a lotto ticket where you could still win the same amount, your odds are increased to around 30% but the ticket cost is now $300k. Yes your odds of winning are pretty good, but the pain if you don't win is also increased exponentially. You have a chance to win $1mil, but if you lose you lose $300k and are set back significantly in your life, also your happiness when your win is actually reduced compared to if you bought a $2 ticket and won because of the amount of stress that was involved in the draw and to be honest you probably felt like you deserved to win at that point because of how much you invested.

    Attempt fails in MS2 are not punishing at all, imo.
    - When you fail an enchantment, your item does not break or lose its current enchantment level. You are actually rewarded with enchantment charges.
    - When you reroll stats, you are given the option of keeping your original stats if you are not happy with newly rolled stats. Many other games dont do that.

    To compensate safe failures, the cost of each attempt is on the high side and there are layers of RNG.
    On top of the rng layers we have daily and weekly limits. This makes many players feel the progression is too slow.
    Tessadryl
  • WimbledofyWimbledofy
    MapleStory 2 Rep: 510
    Posts: 6
    Member
    I don't really understand the problem with chaos raids. Can you explain? Are they too hard currently, or just when they were released?
  • WliaWlia
    MapleStory 2 Rep: 1,470
    Posts: 102
    Member
    edited 3:32AM December 7, 2018
    Talnova wrote: »
    People aee complaining because they want to love the game but are not enjoying it, so they are trying to figure out why. They aren’t doing anything wrong by complaining or by saying they hate the rng.

    I do agree that I think they are misguided, they only hate the rng because the grind is so boring, if they were enjoying it they wouldn’t complain. I also agree that making the game easier won’t fix their issues since they only think they will be happier when they have maxed out gear, but they won’t be, because again, the content they are doing is boring.

    The game is designed to encourage people to run a large number of dungeons, which isn’t inheritantly bad, but those dungeons are unrewarding due to the only drops really being materials to upgrade their gear. Therefore people get bored.

    Nexon really needs to improve the dungeon loot system to improve the experience to make dungeons feel more rewarding.

    yea exactly not only you need to run them tons of times but you also need to watch out that you dont hit your head on keyboard from falling alseep


    admonitu wrote: »
    Talnova wrote: »
    I also think they should revamp the rng system because I think currently it does feel too punishing when an attempt fails. I don’t think they should make it easier, but just reduce the price of attempts so it is less painful when people fail to upgrade.

    Lower chance & lower cost instead of high chance & high cost. Overall the difficulty is the same, but the feeling of pain when it fails is reduced.

    I gave this example in a different thread:
    To put this in perspective: say you buy a lotto ticket to win a million dollars for $2, you know you probably won't win but when you lose you don't feel that much pain because you only lost $2. Now imagine a lotto ticket where you could still win the same amount, your odds are increased to around 30% but the ticket cost is now $300k. Yes your odds of winning are pretty good, but the pain if you don't win is also increased exponentially. You have a chance to win $1mil, but if you lose you lose $300k and are set back significantly in your life, also your happiness when your win is actually reduced compared to if you bought a $2 ticket and won because of the amount of stress that was involved in the draw and to be honest you probably felt like you deserved to win at that point because of how much you invested.

    Attempt fails in MS2 are not punishing at all, imo.
    - When you fail an enchantment, your item does not break or lose its current enchantment level. You are actually rewarded with enchantment charges.
    - When you reroll stats, you are given the option of keeping your original stats if you are not happy with newly rolled stats. Many other games dont do that.

    To compensate safe failures, the cost of each attempt is on the high side and there are layers of RNG.
    On top of the rng layers we have daily and weekly limits. This makes many players feel the progression is too slow.

    it may not be punishing but take it this way
    you trying to make +13 for example you run 10 duns to get enough mats you fail
    another 10 duns you fail again
    another 10 duns you fail again
    another 10 duns you fail again
    you do that once more (with runs reset) and than your done for the week
    and than you see that someone else made +15 from +12 in row bam! thats where the RNG hate grows. (not gonna talk about bonus stats)
    so its not punishing but not that rewarding or encouraging especialy if you fall sleep during the dungeons or have bad luck.
    sure there is the 100% npc but her mats requrements are kinda of like the 4 fails worth material but i gues its option..
  • DanDKDanDK
    MapleStory 2 Rep: 33,535
    Posts: 2,569
    Member
    edited 8:24AM December 7, 2018
    Nilrem wrote: »
    people just whining over an MMO being an MMO.

    I cannot believe that people like you can spout statements like that uncontested.
    Have you ever played a proper MMO in your life?
    Almost everything that is wrong with MS2 since the very start (and that they have continued to ignore forever) is that it plays nothing like a normal MMO. The dungeons are a huge joke and basically overglorified boss fights. Gathering and crafting are simplistic, repetitive actions. Combat is bland button-mashing. Side activities provide no progression or anything else that feels fulfiling. The only thing they've focused on for two months is trying to push dungeons and raids which is their weakest content. The story line is a freaking excuse plot designed to rush players to endgame in 5 hours. The only activities to keep players going are repeating the same things over and over every day to hide the fact that there exists no real content.
    Saying that this is a MMO is an insult to MMOs everywhere.
    People are whining because this is not a MMO and refuses to learn from proper MMO formulas.
    ClericeruZZZzzzTalnovaMiehWliaKarma93
  • ClericeruClericeru
    MapleStory 2 Rep: 3,305
    Posts: 201
    Member
    edited 12:54PM December 7, 2018
    DanDK wrote: »
    I cannot believe that people like you can spout statements like that uncontested.

    Sometimes it's not even worth it anymore. There are people who are genuinely convinced that this is a great game. Guess if they find it a fulfilling experience, who am I to say that they are wrong?
    Talnova
  • NeospectorNeospector
    MapleStory 2 Rep: 1,030
    Posts: 29
    Member
    edited 1:32PM December 7, 2018
    DanDK wrote: »
    The dungeons are a huge joke and basically overglorified boss fights. Gathering and crafting are simplistic, repetitive actions. Combat is bland button-mashing. Side activities provide no progression or anything else that feels fulfiling.

    That sounds like every MMO ever made, yeah.

    Last time I checked people were still making macros to farm crafting materials on WoW because of how boring it is to right click over and over, and dungeons were still a combination of horde battles and boss fights. "Button mashing" can be used to basically describe any game you want, I mean, seriously, every game ever made boils down to "button mashing", maybe with the added bonus of occasionally timing things and pacing yourself.
    Sound a bit familiar? It might, since it's exactly what you described...
    Tessadryl
  • WiLBoYWiLBoY
    MapleStory 2 Rep: 2,560
    Posts: 373
    Member
    Some people like the game. Some hate it. Nothing wrong with either side. If you don't like the game, it's a simple uninstall away
    Tessadryl
  • CodeLimeCodeLime
    MapleStory 2 Rep: 880
    Posts: 28
    Member
    edited 2:23PM December 7, 2018
    Nilrem wrote: »
    I came into this game knowing it would be dungeon based with RNG to work with.
    I'm content.


    Although I still find it amusing to watch people complain of only running a few dungeons yet adamantly refuse to join my Rune Temple runs.
    Can't wait for +15 people after this update to purely run Tris for armor reroll scrolls and then complain of only running Tris.

    Door to Rune Temple is wide open.
    Why don't you come have a seat and enjoy variety?


    As for chaos raids, I don't think people fully grasped what "hardest content" really meant.
    Or that having content we can't destroy in a week is a really good thing for an MMO.
    But now we have easier versions so I guess they got what they wanted.
    I can't wait to watch people still call the normal ones too hard

    But all is still good.
    We get sky fortress and soul binder now.
    Oh, and PvP arena.

    With PvP gear.
    You know, the thing people went crazy over back in the mushking days.
    Giving people something to do if they get bored or lack dungeons to run.
    Or so the PvP crowd can enjoy the game without having to worry of PvE.

    Game is doing fine, people just whining over an MMO being an MMO.
    Classic.

    Population dropped by 70% on steam. Even with the new DLC it only wen't back up 20%. From 20k to 8k. Thats just doing fine? Even after a big update?
    I know that steam doesn't account for all ms2 but it doesn't look good. atleast for MS2 presence on steam.


    The biggest problem i face is that i can't invite anyone to play this that i game with? Want to know why? They would need to put 600 hours into the game before i can play with them lol.
    ZZZzzzTalnova
  • HaliHali
    MapleStory 2 Rep: 1,875
    Posts: 79
    Member
    edited 2:25PM December 7, 2018
    A lot of complaints are valid things to consider as no game is designed perfectly on release and can always be improved for the better, but you quitting because people are complaining is possibly the most hugbox thing I read yet on the forums since you can flat out ignore people complaining while the people complaining about layered rng and time gates cannot ignore these things while playing the game.

    If there are plenty of complaints about particular things in the game that keep appearing there is a perfectly fine reason to look at it thoroughly and see if they are a actual issue regardless if they end up affecting you or not. Basically just because you don't have a problem with certain things in the game doesn't mean there is no problem at all.
    TalnovaTessadrylXtony
  • WittlePlushyWittlePlushy
    MapleStory 2 Rep: 940
    Posts: 85
    Member
    Nilrem wrote: »
    I came into this game knowing it would be dungeon based with RNG to work with.
    I'm content.


    Although I still find it amusing to watch people complain of only running a few dungeons yet adamantly refuse to join my Rune Temple runs.
    Can't wait for +15 people after this update to purely run Tris for armor reroll scrolls and then complain of only running Tris.

    Door to Rune Temple is wide open.
    Why don't you come have a seat and enjoy variety?


    As for chaos raids, I don't think people fully grasped what "hardest content" really meant.
    Or that having content we can't destroy in a week is a really good thing for an MMO.
    But now we have easier versions so I guess they got what they wanted.
    I can't wait to watch people still call the normal ones too hard

    But all is still good.
    We get sky fortress and soul binder now.
    Oh, and PvP arena.

    With PvP gear.
    You know, the thing people went crazy over back in the mushking days.
    Giving people something to do if they get bored or lack dungeons to run.
    Or so the PvP crowd can enjoy the game without having to worry of PvE.

    Game is doing fine, people just whining over an MMO being an MMO.
    Classic.

    People are already complaining about normal mode chaos raids btw
    TessadrylNilrem
  • ClericeruClericeru
    MapleStory 2 Rep: 3,305
    Posts: 201
    Member
    People are already complaining about normal mode chaos raids btw

    Where?
  • ZZZzzzZZZzzz
    MapleStory 2 Rep: 1,550
    Posts: 160
    Member
    Clericeru wrote: »
    Where?

    I am complaining because the rewards suck. I refused to do normal raid because i feel insulted
    Talnova
  • ClericeruClericeru
    MapleStory 2 Rep: 3,305
    Posts: 201
    Member
    edited 9:12PM December 7, 2018
    ZZZzzz wrote: »
    I am complaining because the rewards suck. I refused to do normal raid because i feel insulted

    You may complain about that. I was just interested in what people have to say :)
    Talnova
  • TalnovaTalnova
    MapleStory 2 Rep: 2,065
    Posts: 120
    Member
    edited 9:31PM December 7, 2018
    Neospector wrote: »
    DanDK wrote: »
    The dungeons are a huge joke and basically overglorified boss fights. Gathering and crafting are simplistic, repetitive actions. Combat is bland button-mashing. Side activities provide no progression or anything else that feels fulfiling.

    That sounds like every MMO ever made, yeah.

    Last time I checked people were still making macros to farm crafting materials on WoW because of how boring it is to right click over and over, and dungeons were still a combination of horde battles and boss fights. "Button mashing" can be used to basically describe any game you want, I mean, seriously, every game ever made boils down to "button mashing", maybe with the added bonus of occasionally timing things and pacing yourself.
    Sound a bit familiar? It might, since it's exactly what you described...

    Crafting in wow is better than ms2 because I can queue it, I can level it in a single day to max then craft what I want, the items are rewarding. It is not limited by some artificial daily limit but by my ability to gain resources.

    Gathering in wow is better than ms2 because I can do as much as I want, it requires effort, it involves exploring zones, there is quest based progression, it’s not a useless click and go afk minigame. It is not limited by some artificial daily limit but by my time investment.

    Just because crafting in other games is not perfect, does not mean ms2 is on their level or even close.