Check out the patch notes for the v17 Precursor Update here: http://maplestory2.nexon.net/en/news/article/53778/precursor-update-v17
Chaos raids broken?
YeeiZ

MapleStory 2 Rep: 640
Posts: 13
Member
So we have a full party with gear over the requirements and we seem to have no effect on the boss.
The damage with the required weapon is WAYYY too low....
The boss doesnt drop below 90% health in all that time.
The adds are insta dying... the damage is constant... but the boss has almost full hp...
Is there a secret towards this or can we agree the boss is broken?
Let me know what you guys think.
The damage with the required weapon is WAYYY too low....
The boss doesnt drop below 90% health in all that time.
The adds are insta dying... the damage is constant... but the boss has almost full hp...
Is there a secret towards this or can we agree the boss is broken?
Let me know what you guys think.

Comments
They said the same thing about 96 accuracy and no one in any raid I’ve seen is missing, even with 85.
I can speak for my guild on this matter. We have enough people to enter the raid at this time but we know that even with 10 people at the 4500 gs we won't clear it. We still have members trying to get +13 or higher weapons right now. So we chose not to bother with the raids just yet. Instead focusing on continuing hard dungeons to better our enchanting thus improving our power. That way when we do officially start to raid we will be properly prepared for it.
We also noticed that some classes were having a harder time hitting the 20% piercing (not physical/magical) base line. Mostly our Heavy Gunners and Archers since reaching the piercing passive for Archer is gated behind 9 skill points just to put only 1 point into it. And gear rolls weren't the best when it came to the RNG that is getting good bonus stats.
In all honesty though I'm kind of glad to hear that the raids are hard and that they weren't simply a cake walk for people at 4500+ or even slightly above. Would be disappointing if there was no challenge to it after all.
Challenging content is definitely nice but hard solely because of gear requirements rather than actual skill. They sometimes can overlap because if you're more skilled you can sometimes do more than other people even if you have less gear than them. The mechanics in CDev are really easy to get used to after a few hours of trying but right now people are realizing that the GS they advertised is far from what is actually needed. It wouldn't be much of an issue to try and better your characters gear then try again if every bit of wasn't tied to RNG on top of limits. You don't make a fight challenging because you don't have near min/max stats on top of nearly maxed out weapon enchant.
Do you not see the issue that lies there? This is the first of 3 raids. It shouldn't require +14 minimum weapons just to get access to headpiece, shoes and gloves. If it were the absolute requirement only for CPap (which has shown by now that it definitely will) that would sense since it's for a legendary weapon. The mechanics in CDev are really easy to get the hang of after a few attempts and messing with settings so you don't get horrendous FPS lag even with a good computer. So the fight isn't even too hard mechanically wise, it's challenging gear wise. 1 of those people have control over, the other not so much.