lillucario wrote: »
Again, I’m all for RNG but you do not make content last longer by stopping people from even getting to said content because they’re unlucky. You slow down their progress by something they have control over. I.e skill checks with bosses.
They could have very easily just made the loot from hard mode dungeons be RNG but let people actually experience the fight when it’s there. Not a week or so later when they finally Get lucky enough to get the gear. That’s why people are stuck without some things to do when they reach 50 because they cannot get to the content simply because they’re unlucky. Sure by now people can sell their OWN mats that they’re going to need themselves to get into the dungeons but it’s counterintuitive.