Check out the patch notes for the v18 Kritias Expansion here: http://forums.maplestory2.nexon.net/discussion/45974
Grepster

MapleStory 2 Rep: 530
Posts: 14
Member
I can understand the drop rate making people run dungeons more than once or twice to gear up. I can even understand limiting the dungeon runs weekly to avoid people just burning through the content in a day and never playing again. However, given those first two the way epic weapon drops happen is lame. The epic drops are rare enough but to reward me with a weapon for a job I don't have? Come on guys... Sure I can sell it but it won't cover the cost of the weapon for my job...

Comments
Sounds like you have never played an mmo then, basically any other class based game gives you end game loot that you can use. And if it doesnt then atleast the chance to get something you cant use is extreamly rare. If you cant admit that doing 30 dungeons a week, with a extreamly low dropp chance of epics, and the possibility of not getting something you can use as a bad design, intended or not, then you're jut blind. I'm all for a cap, dropp the weekly cap and keep the daily cap and im all fine.
Anyway now focusing on raising Life Skills
You wot m8? Name one game like that.
I up 1 char and 1 alt after the 1rst reset, so i did 90 dungeon and didn't get any purple
I had to buy them at the Black Market because i don't want to start the next reset on normal dungeon, i needed to use all money from my both character to only get my main to 2100 GS, i'm feeling pretty bad about that because i spend 2 week on those dungeon and now some lucky new player who lvl up 50 tonight, with a bit of luck, can end with a better stuff than i have because i have to wait friday to do more content due to the dungeon cap.
Feeling Bad,
Exotys, Wizard 50, Knight 50, prestige 10, All dungeon, all daily and all life skill done since 1rst october, Poor and 2100 GS since yersterday
The fact you need to ask people to name a game like that, and the fact you dont know any yourself... Do you live under a rock?.. WoW is class specific drops from dungeons/raids. Destiny 2 only drops your classes armor. There's more too
The only difference is most of these games that don't drop your class specific, dont limit your runs of the dungeon.. I don't mind the 10/day cap. But this 30/week is ridiculous. Aside from dungeons, all that's left is to fish, or do the explorations, cause everything else takes 20 mins (life skills / daily missions). So you're forced into make alts to run the dungeon then, in hopes of getting epic gear. But the problem with alts, is with only 30 cap on guilds (which then only maxes at 70 or something), there's no room for alts if your guild is already filled with separate individuals.
World of warcraft.
Destiny 1/2, WoW, BDO last I played, Guild Wars 1/2 last I played, Tree of Savior when I first played. Some of the mechanics may have changed for some of the games since i have played them, but class specific gear drops are not a new thing. It's never really been a Maple Story thing, but idk if that justifies that as a reason to include that in the function of the game.
At least u got epic item, while i'm still waiting to get epic since head start. Stop complaining.
And to add to that... TESO, SWTOR, TERA, Diablo (not an mmo sure but a fairly similar game as the dungeon aspect of MS2), Wildstar
Hope these are enough proof for him
Skyforge. Dungeon rewards gives you the weapon consist of what class you are.
There is a big difference in the whole game design. There are reasons why these systems are implemented you can't compare MS2 to the other games the whole game design is different.
I can guarantee if MS2 wasn't a free to play game they would be designed closer to the likes of the games people mentioned WoW/Guild Wars/FF etc. For a free to play game with limited resources it requires these RNG or CAPS to limit people running out of content too quickly.
With that being said, I think RNG and CAP is good for this game in general due to it being free to play. But I don't agree on the design philosophy of having RNG limit progression. From the Gear Score of 1400-2100. To have RNG be your only option to progress is a very bad design. They should've at least included some currency that over let's say 100 runs you can buy an Epic to help the really bad luck players to also progress. or some other side activity to help you up gear score either via life skills fishing music pets whichever way, that isn't all about luck RNG.
Basically the cap and drop rate is fine as long as it is limiting players on finishing the content / end game too quickly. It is bad if used to limit players on progression to end game. At least let players feel they are progressing little by little, a sense of accomplishment after each attempt or dungeon run. And then make the super top tier end game Epic feel like if it drops you are super badass, not easily obtainable. But it needs to be the real deal not just something to help up your gear score. and get replaced immediately.
And that shows nexon's failure to create the progression of the character.
You did not get any reward for your effort. that's loot box dungeon
To cheese your way to 2100GS you'll need to buy a lvl 50 exceptional sword or scepter; ~20k in black market and a lvl 50 exceptional throwing star/dagger for your secondary weapon slot, also very cheap. This is because the throwing star raises your GS by 50% of your main weapon. This will lead you to about 1800GS. Next step is to upgrade the sword/scepter and star/dagger a couple times until you reach 2100GS. Then when you have entered the hard dungeon, just equip your old gear and try to help/not die. You'll get the loot, hopefully a weapon you can use and you'll have 2100GS naturally. This cheese method will cost 2-3m if buying the upgrade items.
You'll have to rely on others, but it's better than being in that RNG hell.