Todas wrote: »
Either make it so that leveling to 50 takes an hour or two, or make it so that leveling to 50 takes a MONTH or two, and redistribute content across the leveling curve so you don't HAVE to be level 50 to play the game. Choose one of those options. They are both equally viable.
Todas wrote: »
you don't HAVE to be level 50 to play the game
Pots wrote: »
Leveling is atrocious in CBT2 compared to CBT1. The epic questline was much more streamlined in CBT1 and grinding didn't feel nearly as tedious. The suggestions coming after CBT1 to "slow down leveling" were made purely by people that are coming back from old-school MS1 that are looking at it at purely rose-colored glasses. The whole point of leveling in MS2 is supposed to be you get to 50 at a reasonable pace so you can access the main content (ie. raids). Side quests are fine if you want to keep them but don't make them detract from the main epic questline. At the very least going back to CBT1 leveling progression would be a vast improvement over the CBT2 leveling progression.
Pots wrote: »
Also I'd like to add on to my previous post, people don't seem to realize two things:
1. Level 50 is NOT END GAME, frankly it's not even halfway to end-game. Level 50 was only max level in the CBT and will NOT be max level in official launch. Everyone's acting as if once they get to 50 then the game is over. The game will not be capped at 50 but reading through some comments here it seems like everyone thinks that is the case. "I got to 50 too fast I don't want to rush through content etc. etc." First of all, nobody is forcing you to rush through the maps. People are acting like they are forcing you to rush through the content. If you truly care and want to take the "scenic route" then DO IT. Nobody is forcing anybody to rush.
2. MapleStory 2 is NOT MapleStory 1. These are different games but it seems like people are still talking about how they want this game to be like MapleStory 1. Although it's the same IP, these two games are vastly different. "MS1 used to be about grinding and I want to grind more", "MS1 leveling was slow and that's how I liked it". These are SEPARATE GAMES, yet everyone still wants MS2 to conform to their idea of what MS1 was. If you want to grind or if you want to have a different leveling system, go play MapleStory 1. The complaints about how MS2 isn't like MS1 would be more valid if MS2 was more of a "sequel" to MS1 rather than a completely different game and a thoroughly different game play experience. The jump between MS1 and MS2 is way more complex and different than the jump between something like Call of Duty Black Ops 2 and Call of Duty Black Ops 3.
LockeExile wrote: »
Finished reading through the thread...
To those who got stuck underleveled doing epic quests - were you not doing world quests, life skills, or any exploring? I was easily several levels above the epic quests the whole time...
To those dying too much - were you not using the copious amounts of potions the epic quests gave you? I was still trying to use up my red potions at 50...
To those citing the difficulty of 70+ in kms2 - isn't that just because there's no 70+ content? It'd be pretty hard to get to 50 in gms2 (even cbt1) if our best option was grinding level 30 mobs...
To those saying the game doesn't start until 50 - if you think this game is all about raids and dungeons and maxing equipment, then I think you're playing the wrong game... there are plenty of other things to do, and much of it can be done before 50. Exploration, quests, life skills, minigames, customization and expression... they're all part of the core game experience, not just a tutorial.
To those saying "this is a casual game so leveling should be easy" (and to those saying "this should be a hardcore game with difficult leveling") - is there no room for a casual game with steady progression? Do you really need to be 50 asap in order to play casually? That seems backwards to me. To me, "casual" is "play at your own pace, do whatever activities you enjoy regardless of how quickly they make you stronger". Leveling can take a long time without being "grindy". Of course, this requires nexon to not hide most of their content like dailies and pets behind level cap, and to make the experience of leveling fun with multiple options...
Here are my opinions...
Mob difficulty - this game's combat system revolves around spirit and cooldown management. Battles lasting less than a couple seconds would undermine that. This isn't MS1 where you can just spam your flashy skill to kill everything on the screen at once and then use an MP potion. This is about skill rotations and kiting. Some of my most exhilarating experiences were grouping up 10+ mobs and trying to stay alive while also trying to attack them efficiently. Mobs also need to live long enough for everyone in the party to tag them for exp. That said, I wouldn't complain if their hp and damage were reduced just a little bit (but still higher than cbt1 values). Also, people have made valid points about killing mobs not being rewarded enough, and world bosses being too hard to solo (do more to encourage grouping up - make them only spawn on certain channels, make it easier to see which channels have an active battle, and send messages for people to join).
EXP balance - I'm one of the "leveling is too fast" people but I agree that exp can be better balanced by buffing dungeons, world quests, and mobs/bosses (...or nerfing epic quests farther), and yeah you probably shouldn't lock SP behind epic quests. Consider this: epic quests give potions and standard equipment, world quests give extra mesos, dungeons give special equipment and upgrade materials, exploration gives trophies and other collectibles, etc., but they all give the same exp.
Content balance: KappaDrew said earlier about ms1 - "Barely anyone was 200, and quite frankly there wasnt really a need to be." That's because content was balanced across levels and not all locked behind "endgame". Nobody would be complaining that getting to 50 is too slow if they had meaningful and fun things to do before 50. Let us capture pets before 50. Let us do daily missions before 50. Let us work on improving equipment before 50 (currently it's a waste to upgrade or buy because it'll be obsolete in a few levels). Give us meaningful rewards from pre-50 dungeons. Give us a pre-50 raid. Let us do over-leveled content if we've put the effort into strengthening our character.
TsuyoiOuji wrote: »
Progression content only starts at lvl 50, so there is no reason to spend 2 weeks getting there, lmao.
Give us KMS2 exp, no nerfs. If anything make us level even faster because going through the epic quests with multiple alts is a pain in the ass.