During the October event period, the Escaped Moon Bunny world boss spawns at the following times:

NA West: 02:30 AM - 05:30 AM UTC
NA East: 11:30 PM - 02:30 AM UTC
South America: 10:30 PM - 01:30 AM UTC
Europe: 5:30 PM - 8:30 PM UTC
Oceania: 08:30 AM – 11:30 AM UTC

[PVE] Chaos Papulatus Guide

SyncnessSyncness
MapleStory 2 Rep: 1,950
Posts: 120
Maple Guide
edited 5:15AM June 22, 2019 in Player Guides
Original formatting in Docs link below.

My original guide source: https://docs.google.com/document/d/18nF3ZYVVasOKYQZOnuQvFri_k-6PW3DeKsR9j77kJQc/edit
My other old guides:
CMOC: https://docs.google.com/document/d/1KVpCD23rOVA1CBrWxfnfl60PmdokDB3PkP0VnYrZE4g/edit
CDEV: https://docs.google.com/document/d/1UAUH1bAJuyvr0dAVFMYFpVJBTsAOvW_EBtX__mCv7vw/edit

9i5fC1V.png

Chaos Papulatus

Play by Play Guide

Author: Sync @ Chopstix (OCE)

Introduction

Chaos Ludibrium Clock Tower (aka, Chaos Papulatus, cpap) is the third chaos raid announced in Global Maplestory 2 (GMS2).
At time of writing, we are unsure if we will be receiving the mechanically toned down CMS2 version, or original and significantly harder KMS2 version.

This guide will draw from KMS2 sources, however the strategy and flow of the fight will be speculative as the author has not completed the Chaos equivalent of this dungeon before.

The challenge of this dungeon seems to be swift clearance of adds in the first half of the fight as failure to do so will reduce the remaining time available. The other challenge is that every player has personal responsibility to manage their own buffs during the latter half of the fight as failure to do so will essentially result in a death.

Executive (TLDR) Summary

100% - Start, shields begin [15:00]
95% - Roof add phase
---- Ideally DPS boss 10%/minute
---- 1 o’clock - 2 dark stars
---- 11 o’clock - 2 dark stars
---- 5 o’clock - 2 bombs
---- 7 o’clock - 2 bombs, 1 dark star, 3 mini stars
---- Center above boss - 2 robots
65% - Buff phase - Very long phase [Time to beat: 9:00]
---- Ideally DPS boss 10%/minute
---- Buff change every minute. Can randomly extend for 30s.
22% - Final phase
---- 12 o’clock - 3 mini stars
---- Stay alive and burn boss.

Preparation

At time of writing, we are unfamiliar with the tightness of scaling. 7800 gear score is the entry requirement. To reach this gear score, players are required to have either:
Dungeon Journal suggested:
Epic weapon, top and bottom +14
Legendary helm, gloves and shoes +11
Epic accessories.

Author suggested:
Epic weapon +15 (or 15/14 for dual wield)
Legendary top, bottom, helm, gloves, shoes +10
Epic accessories

This entry requirement is extremely steep, however the reward justifies the means.

Requirements:
At least 1x HG/RB/Wiz with priority on HG. 1x priest, 1x knight optional, remainder DPS.
HG is used for 7 o’clock bombs, adds and magnetic field for final phase.

The hit cap seems to be between 97-101. 101 is listed as the accuracy requirement from data mining however with character dex accuracy it should be closer to 97-99. You can bridge this gap with +5 from Sharp Eyes (archer), +1 or +2 for guild buff, +5 from 50 red star tonic (expensive).

Be sure to use the house pierce buff as well as guild buffs. There is a guild buff for accuracy as well as phys/magic pierce. Buffs such as Special Warrior Tonic and Special Mage Tonic are beneficial. Each give 3% damage, last 15 minutes and persist through death. Preferred food is the 6% party wide damage increase from the Rue daily vendor (noodles or something).

Pre-Entry Checklist
- Accuracy 92 (buffs to gap)
- Phys/Magic pierce 12%+ (guild buff of 3.2% to gap)
- Pierce as high as possible
- Special Warrior or Mage Tonic
- Tin Whetstone or Lavender Candle
- Special Health Tonic
- Spicy Maple Noodles (40 Rue)
- 100+ 50% elixirs, 100+ [Premium] White Potion, 113+ High Flyer (or similar 8s heal over time item)
- 200+ Shockwave Lapentier (100 Blue Stars for 100), 100 Healing Aura Lapentier (use in emergency, or spam), Rooted Strength Lapentier if you are confident.
- Various tonics (your choice)
- 20 Red Daisy, just in case you disconnect

Comments

  • SyncnessSyncness
    MapleStory 2 Rep: 1,950
    Posts: 120
    Maple Guide
    edited 5:13AM June 22, 2019
    The Fight
    The fight consists of one primary platform, two bomb platforms and 3 ladders to access adds that need to be cleared. cpap will be in the bottom portion of the room the entire fight switching between bomb, blue buff (-SP) and red buff (stun) phases.

    The success of the fight is determined by clearance of roof adds and correct buff management. Cpap has 1.4bn health.

    The Map
    The boss appears in the center of the room. The six solid red stars denote the “black star” add, hollow orange stars are “mini [black] stars” and the yellow circles are laser adds.
    Ladders that each reach two black stars are at 1 o’clock and 11 o’clock. Two bombs spawn at 5 and 7 o’clock each with a black star each.
    lLIQYAGKy-E2fGmnxydXlsH0sN5V9-Hd0Z_y-UlkKElyQWQSjEW3ecuUa3J0aGOaU3zz7B153lY4CvYqiI6OHm6LlVHvQfWQxrE0IncrySrpYAlELY1Gx18qnpF0kVkh-dtS9HsC

    Phase 1 - Start
    Phase 1 is the introductory phase which demonstrates cpap’s basic abilities. After boss performs alarm explosion (95%), adds will begin spawning. There are a lot of skills, most are very obvious.
    Shield

    Cpap will gain a shield reducing damage taken by 50% per stack.
    This shield is removed by throwing bombs on him. These bombs are located at the 5 and 7 o’clock platforms.

    eZg5dGt4-duOfwh8qdRqWJjg8EhlysrmBh58XNGgBgsptQGRy3oVB_HCS8hCF9kTILqCRSkT9gG-Ys4QG5cnYuV_emhNObb_OxmVWnNqK2SDgMwfsaiJ0BYTms0_IaIdu8q5m-N1

    Sometimes cpap will gain a double stack, the second shield gives 80% damage reduction.

    HhTSSaHcSJuJAPWCvL6hS1bK-EcRBIFBtlVCWFflp_2bQNbKDo7ncCuOGjIeHqnkPJhZl5lUggVIwmblIiuWUYemlPv1T_B9zHnwG9bL

    ezYlivU4bakzJ9LaFwooaUL3K4PmErQ5yngRaaFvK7Ob6ZJRTQdtZK3W5KTkAZnKTh_JqovB1f34AYh8iAgXRpEybQU7yUh25C1HHsmQII37XI5_wV0KMcfCrHtuk-IjoKlSR1sC

    You can preemptively position yourself to chain throw two by picking a bomb up and waiting at the next bomb location (GIF above).

    E1w4DY0llI2vhPqfPf_Omqk7qZ6tgStbumgIw6s-9lypR-Fr2Hf5QqAijYfvmW-iQTvE2SgdK4wgPERfCrnLlRw60xbjRVJxp_fqelh8XDA2Ur_dDx65ebbNupDvy4EHlj_d-UQN

    Later on in the fight, the bridge to jump over disappears.
    Thieves can jump over with roughly 160% MS.
    You need haste + cunning CD.
    4TjfrvGFRXGf-wLDhkn1Io08-Ig-wekWlqTOJcBnKaK1zpU_Fjw8Q9lzSNexEXWhhrPOZQGuFh4sD3Ms0aR46bTR7rMVHcYhhuszYWZYzXBNna9iKyf-mMG3G7leTPTviwNDDqy1

    The above is the preferred strategy for the last phase.
    Grab onto the wall.
    Press jump, pick up, fall into the abyss, then throw the bomb on cpap.
    DO NOT GRAB BACK ONTO THE WALL or you will lose the bomb.

    Falling Cogs
    W2sWUN8bWk1gWdeQXMMo2FAvsNWf6yztmyVXhGUwPD-eN5wUECaqlCAYP8pXpJU7ZZ07WK9ebishXrPsOmw9_gNdt_pP3eOLkwTRagMRYio3hyIXvx3X3bw5_-q7DgvIP-hfgTHI

    Just dodge. Super hard to see under holy symbol.

    u1oxptZhjtIYhkcxEie3v22OYfc37UuFNJwrHfML0t5drvYdh0V57kyvoRM2nFlbmQW_Wv2GiR2zKhaHxNdtdFGbsZiGf7MD2Qq2w8m1it7bJ72OXrP_MlmLRNnDKf6t9N4LmjM0

    Gear Clock

    f4R3bIpUszjYhdndCjERMxFs84Dq8ePTUXXsatsq2zvb9guDoAk6U1jP7ZIo7LKS7Pi5kNxvH1QsyXwQkZ-YLYMgZIZj8gJ_ihANYta6PF3mmQEhQX-a8-tvqCS0FrWNlK73J9df

    2 debuffs can be applied:
    48% ms decrease and SP Seal
    Buff duration equivalent to time you step on.

    Frontal Clap

    3Cj4TeBsR-ZTD6QJIZMq07NWT4wnTpQBJ9ICEWG3ChGtq17XF7PW0ZZEiRsYVo0cB7SI6zp6ZCJaJPhdpzpP26fu1mbEU8noOTls-841nWlPE3V3-Q4iph2QWNDiltGjMQ16bDGt

    If the boss is looking at someone and his gaze chases them, that is the giveaway animation for the clap.

    Frontal Laser

    ewIK8QioLFAO5ALlDdoKg9G_Qka1ZfoT5TUbLZRpOj0KfnhqD3GiBG2i1eo3rHQne31_qqW507jCmPM8QlX254DaSkUnSrHAe0ci4vrZUe6BthojR9-nZS21icwb28noXMxtVK4z

    If you’re at 5 o’clock, dodge using ladder (below).
    If you are a bomb thrower, you will have time to throw two bombs and get on ladder.

    0FoTP3XgRYRkToNZTFPPkOBPvrqxcJAWtjgFZQfdUsBoXPWahnVGIkBEgCsdm4mBpt2mEzdSPFcgkiQtJFoh8iRFjSsXAI4twqVWxKs2DJVv4RKIkuJ81v8sZgUYv5vq0_5hVdIU

    Rotating Laser

    E-Cart-Rwy3YSyxK4Fh4BbMPp2f3bH0ZRqMsxBlPjDueFiBVFggkxyXB1BqFw2gZlcCr8d2Pf_kk54PCEqOhbNMIQOpJ8ftJGHv4tDKnrMDvn42KBvpG7-qCmV2r1w6jZ7LlQgxJ

    Some rando AOE skill
    gno6dvZ4wmzHshNVV1w5_YmoLkFzk8mvfdbQV1_eiBAzu98D-2hrbSXhR8oKibWFokqpEE-WByFfGU7vMMVFRlY9Eh1uKqsHH7QmfOcG_Xdb_WubjtViXc8mNdMsKNICgwx78SW5

    Get out of the circle.

    Ground Slam

    GtXbnzJB_ysudrjKCzes-M2zvBPFEkc2GeaKf4PYlGn5dP2VCQREEZFDG9SAKNlrLjfDtcqM9w9f9qrFkh6NfA6bcS4XAzetzQVgi7T3eoQqV86I5tBeFSOsDcVhpft5-2VkjgEB

    Dodge the falling gears.

    Alarm Explosion
    The boss will deal raid wide intensive AOE damage for 30 (?) seconds.
    15% HP (?) a hit.
    MAgQlSqdpVKLeZdHa2ewlPpCcFxgpFUryPIL3MVVlTaH-b-gGt14mK-BwVSicDpAK-qS0jszFG4lCc4tqib-Awimkicw7VsOqUqbmQNj-H-eSFtn9LPvi3T9MaV6pWtxxRRWvSBj

    PRIESTS: INTENSIVE HEALING
    KNIGHTS: SHIELD THIS IF YOU CAN, USE AOE DMG REDUCTION

    P8ctWkSBUFeLTIcyuIogdqrB1pR30Qj_qJe-xm2ZAriOPBJFZVS0vLqhvC2NKUudrc15HMA8HLKM_yYy_6ZySJ6TiiRCWYhzv4SnUxo5QCKjhn59WqeTthBiCJ7kFgd8IyeT3lXZ

    Black Star and Laser Adds
    Lasts 35~ seconds, reduce time by 90s.

    D0YtrXMxJ3x8GVBEL1U5GI0Ip95GRmLWhOJlS2nSnXEGpgJm3rXOdO3b6GYsEHvbsSDBbMNkQmy1vxhlXDr7IUBhh1xdCe5gHsZ6NJaDf2Ef5Kc7Z_bEwff5GEe2hQD3cBVZo1Pw

    Use hammers to kill. If you get hit whilst holding hammer, you drop it.

    uTuk1WwE2faSpwyJkFlXyUQRCBHNBrzBg2ZXjuCJNoopE1PcNd9blkwvtSfwYVt4U3iGLoIAXF7PHq12j4wb_BzShzVhF0Yi8iyVebbfrU2r6P_s6K7-2vgV4WYataGetBuRJ1fa

    -YDb3XKXiuFJ91gf9hyLN5VqMgQHrxJSuvJAMXTqQFDdDIPOpeL20zJysm3RozqGqLt41eYnjwx0BYYFMB1jUeDzmP54wDlyqc9lm2SC_pW9ICUz18Me14JQqlLWe7Hybf5radXd

    The laser adds in the center (top picture, right side) will shoot at people, when hit, those players will drop hammer.
    This results in longer time to kill black stars which means you may lose time.
    The center adds need to be focused down by the 7 o’clock ledge player or supported by 1 o’clock.
    A knight can typhoon both adds together and use one hammer swing to kill both.

    GJVa0l_qCL_BfLatsA9Zi39XchTqnjrSQ69qxcISDWQ-qDz7CdcYjy72wgGf6exSXSNnJrrOd1LsrOpDyUlO809MfX-YWsyraCjvkz2pd9ijnDI9Q-rB__W0GowLOeuc3QcUCaq_

    The two sets of two black stars (above) need to be killed with hammers, doesn’t matter which hammer.
    Center 2 is known as “11 o’clock”. Right 2 is known as “1 o’clock”.

    Mini Star Adds
    There are two areas mini star adds that spawn in the beginning.
    One at 7 o’clock ledge, above the ladder.
    Two on the rails above 7 o’clock. They all reduce time by 30s. They last for about 3 seconds.

    AVmfdw0FrzWKWRDGretHpnPUChX49ZU7SUHwO2bd1WJ-k79A3tu5Hb6nQ02wO-dg11YXYuP0Y_zjkGn_ISh-i8yBrqd7zhR7Pmcm0Mwx40uhIycxvJDaXBt3S2gHp8rHodNmlZcX

    The above is the 7 o’clock ledge, above the ladder.
    The below is the two on the rails above 7 o’clock.

    91IvhNXwfAwPOLadEgsmFNXDvdF4hRrho3W4DP2FTj84aMun0ZouTfbyp-k0DSieG4sEW6nvPGPfQ9piZ5dKWFxfNnKVxKY_Qu998IMb9Osf8byPz9fzgaMsUkVobthiidBAhw4A

    Heavy Gunner’s homing and Runeblade’s Illusory Blade also hits.
  • SyncnessSyncness
    MapleStory 2 Rep: 1,950
    Posts: 120
    Maple Guide
    edited 5:09AM June 22, 2019
    Phase 2 - Blue Buff

    This is the most complicated part of the fight. Essentially, there is a blue and red buff phase. The boss will give you a resist buff which mostly protects you from his abilities. You cannot get the next resist buff if you already have a resist buff on you. Therefore, you need to control the time of your buff using the math formulas on the ground. The resist buff needs to expire close to the boss’s buff so there is minimal time you are unprotected. Sometimes cpap will extend his buff duration by 30s.
    The general idea is that blue cpap drains SP, red cpap stuns.

    At the beginning of each blue/red phase, the boss will give everyone in the circle (below) a corresponding resist buff. You must be in this circle to get the buff.
    08WrssvbwUjFmOkGNkxu_-quO03Y4Ou_lXJkIhc7-5L9CBQB1sijWtpo-XHKALdmBvUQs4DmToEiMf3ihhwTJxwHM8vxxSZJYwIFVVebFtgIptGAgMbGQDp5mYvWjhjgwcF3X8PR

    AemF8Dqx7VZa3tUAiCHjUyOqhtp0XPHZlw9OJa3nwJh1A5CDOzQuoEaS3ORKduDxYHHP33bWSPGN3RvdAiPQ_-GDzN_T-tQNm4yvToYGZDI3z3PhcNo_YoDXxW0HSSRFnGo5s41z

    You can control the buff duration on you standing on the maths formulas.
    The buff alternation takes 1 second to set in after you stand on it.
    By default, the boss gets a 1 minute buff and gives players a 30s buff.

    -0ZTjD2UTFsun_iFZZGv_eHQac3oUv5Ryqxk9qK7X-sw9-fq3nVb1f3CVYHdjXIMJkdu5UsRd1ya294oVHQi2o3-kyfpHaaCH7qF0pJW5R-wh_53n-2uknG0GFrP3aEd5WUoBGJy

    Above is the blue buff.

    Below is the red buff.

    KSEFMZxnqyf64TPb3RzwwqFCGOKQV9ORRFtOXGiAqm2t0Kx8gk8UFhOuOtpgF0pjRd60cMMAh_68lLZakCN-2XD178OalxQE5B8X8JvsLze2vkuh0-K_nYYMRgBT79cJKuUHTwRf

    Fist Swing

    _sp_90b4woJ7iekdOz10G1-bd2UeB6NkwE-GB9XvNRvq67JzlfrBx9GudbKirRgQCZ-9xGtwzrONpT_jlA0XySSm4SEI7aqTqpNIqmJLRr0J0bKpp88fRH5bOFbDJ4DmL2ph0EK1

    In the blue phase, if you do not have the blue resist buff, this skill will drain all your SP for 15 seconds. Rending your DPS useless.
    Swing range is really large. Need to be complete away from front.

    Black Hole

    ilemZGMYFidvzbn4DjRYl6MEmTuXofD77cz60wLE-iYT3XDFCkbtJZ6Eko3odCtZylcyDno30w2_XNleleTaOS5ieTHaxi0B269eGxK7Mtg6o9l2N-84m97pZ9iLdo2rrja7xO0M

    The blue buff will give you a damage reduction shield, but you should also be dashing out of this.

    u5IGz1NUF-k62FNejEVZoQjGcRHLjeQ6pxwDoMm5FYvyme2PtQB8NsP92vojdCKtu7DznG7IgSH41TUXPrOeFIG3pikEd0Wk99Ep-n91zrgwUnhd6kCY_wr78oKJsz2ZMG71F1YX

    Blue Frontal Laser
    The blue shield reduces laser damage by 50%.
    You should still try to avoid.


    Blue Rotating Laser
    The blue shield reduces laser damage by 50%.
    You should still try to avoid.
  • SyncnessSyncness
    MapleStory 2 Rep: 1,950
    Posts: 120
    Maple Guide
    edited 5:13AM June 22, 2019
    Phase 3 - Red Buff

    Again, remember to control your buff so it expires before cpap’s equivalent buff. Be inside the circle below to obtain new resist buff.
    08WrssvbwUjFmOkGNkxu_-quO03Y4Ou_lXJkIhc7-5L9CBQB1sijWtpo-XHKALdmBvUQs4DmToEiMf3ihhwTJxwHM8vxxSZJYwIFVVebFtgIptGAgMbGQDp5mYvWjhjgwcF3X8PR
    7x1sqDX7DlcdTr7eWOXuDDnF6mwc501Zv6BNXsOI5wyEyTFlSsegroAtTdoycj3cGDvo3zC9KQSU86bRKJ7MjaBIbpMETf3nrZr_AvnsoM2KXC-HQAI97GP9aDFh78LileHJXeG1
    The above is a picture of the red buff.

    Homing Bomb
    YZJ5p7lTUAz18OD0EhLBAA9Wz_ZoNs5ezUu5y1YUx96X9Gd6P1IIEBqGS4h7u_f-J0to7w-enjoPoofyAbfdmVSQUlIqdMV8cKXsjPe-tkalCa3NEePFf6McNvzaQU3TTr7-d0mV

    Homing bomb will mark you with an indicator, does a lot of damage and aoe stuns.
    The red shield will protect you from the stun only.

    t_dOVK_OFrny5M9J2lZcY7jluyHQCPm1SnEf7oT-TV-u9H3jRyDZMUMQxImK8oW27TgzmLIbV8TrfM6Ktys_qmLAeDg1a5LJ7sOD65BmeXpUEOlMlvbpJbo5h9uJwHlQ1sGSZ6sf

    If you do not have the buff, you can avoid the one shot gear by being hit when on a wall/climbing.

    Red Frontal Laser
    The red shield reduces laser damage by 50%.
    You should still try to avoid.
    This skill will stun you without the shield.

    47p57cJnUV4YWbRzu95JMdE2MtBEYtTU-ok47FDuK3XPNzdU8uS7bwOT0Q3j9JyAfe_h0MAaRp4YcFm0jfKhNq3Ohs-t7HxvWxhyWb0o5Iqa-1JFl5Dwwox-1vxLqbpl_T5uXFAy


    Red Rotating Laser
    The red shield reduces laser damage by 50%.
    You should still try to avoid.
    This skill will stun you without the shield.

    Phase 4
    12 O’clock Black Star
    A set of 3 black stars will spawn at 12 o’clock, they need to be killed by hammers obtained from the rails.
    However, because three spawn in one go, three people need to get three hammers.

    g5eKzAZ2NEF-sqGsP4SMD7-TZoV4pu5N3HdB8mfhri5Ft5RXMgfXmjvFarxz3bTgwQzkcXXsjvYc9oT9ZIcOOtOLPFiyn1YtgMyuniqU7Z_3qAMOI_HzlG4y76Lrc4G6EFIxIJXe

    Alternatively, the HG can use magnetic bomb to draw them in (below).
    One hammer can then cleave all 3.
    Knights can also Typhoon them together.

    rQJT4Fg6tfvXPcbLZ4vGntuPuKDEc5XBNF5qpMwn_aPb-pUtyCDGp76rYPqhexAfI35fXUFtqTVenzTwd77Z_FvF3_z7TvGFyvRl1xtW9RNPrZ9BtAYw-U0oXSlKSaG7tfsHMUAS

    Alarm Explosion
    The boss will deal raid wide intensive AOE damage for 30 (?) seconds.
    15% HP (?) a hit.

    MAgQlSqdpVKLeZdHa2ewlPpCcFxgpFUryPIL3MVVlTaH-b-gGt14mK-BwVSicDpAK-qS0jszFG4lCc4tqib-Awimkicw7VsOqUqbmQNj-H-eSFtn9LPvi3T9MaV6pWtxxRRWvSBj

    PRIESTS: INTENSIVE HEALING
    KNIGHTS: SHIELD THIS IF YOU CAN

    The group needs to stack, get healed, spam elixirs, potions, and healing lapentiers.

    P8ctWkSBUFeLTIcyuIogdqrB1pR30Qj_qJe-xm2ZAriOPBJFZVS0vLqhvC2NKUudrc15HMA8HLKM_yYy_6ZySJ6TiiRCWYhzv4SnUxo5QCKjhn59WqeTthBiCJ7kFgd8IyeT3lXZ

    Shield

    4TjfrvGFRXGf-wLDhkn1Io08-Ig-wekWlqTOJcBnKaK1zpU_Fjw8Q9lzSNexEXWhhrPOZQGuFh4sD3Ms0aR46bTR7rMVHcYhhuszYWZYzXBNna9iKyf-mMG3G7leTPTviwNDDqy1

    The above is the preferred strategy for the last phase.
    Grab onto the wall.
    Press jump, pick up, fall into the abyss, then throw the bomb on cpap.
    DO NOT GRAB BACK ONTO THE WALL or you will lose the bomb.
  • SyncnessSyncness
    MapleStory 2 Rep: 1,950
    Posts: 120
    Maple Guide
    edited 5:15AM June 22, 2019
    Conclusion
    It seems that cpap is mechanically easier compared to its predecessors, however to due its armor scaling, the DPS uptime is quite intense. There is great responsibility on the 7 o’clock person to execute mechanics correctly.

    Supporting videos
    Comedic animation:
    KMS2 5 o’clock (Assassin POV):
    KMS2 5 o’clock (Wizard POV):
    KMS2 7 o’clock (Archer POV):
    KMS2 7 o’clock (Runeblade POV):
    KMS2 (Archer POV), burn strat:
    GMS2 (Archer):
    GMS2 (Berserker):
    GMS2 (HG):

    Sources
    http://www.inven.co.kr/board/maple2/4276/5344

    http://www.inven.co.kr/board/maple2/4276/5431

    http://www.inven.co.kr/webzine/news/?news=140144&site=maple2

    http://mxd2.17173.com/content/04062017/093518815.shtml

    http://mxd2.17173.com/content/04102017/112838683.shtml

    https://www.meowuniverse.com/chaos_papulatus