Check out the patch notes for the v17 Precursor Update here: http://maplestory2.nexon.net/en/news/article/53778/precursor-update-v17

[DUNGEON] How to clear Terminus of Time (Ishura)

KyasiKyasi
MapleStory 2 Rep: 730
Posts: 3
Maple Guide
edited 10:59AM June 20, 2019 in Player Guides
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Created by Hate NAE

TABLE OF CONTENTS
1. GEAR SET UP
2. BREAKDOWN OF THE RAID
3. MAIN DEBUFF TO BE AWARE OF
4. ISHURA'S ATTACKS
5. TL;DR OF WHAT EACH PLATFORM DOES
6. IN DEPTH GUIDE OF WHAT EACH PLATFORM DOES

1. GEAR SETUP:

My personal gear preference for this RGB, in fact all RGB, is to have your hat, top, bottom, shoes, and weapon. I highly recommend that players have gloves that provide them with their respective magic/physical piercing as all new raids require 15%.

GEAR SCORE (GS) SCENARIOS:

Not your main set and you have no Lv. 60 legendary accessories:

You should probably do the RGB dungeon that is unlocked from your main set to obtain Lv. 60 legendary accessories so it is easier to acquire the GS for you to cheese into further RGBs. The other way to obtain GS would be to enchant your enigma set pass +10 which I highly do not recommend since it is a waste of resources.

Not your main set and you have Lv. 60 legendary accessories:
+10 Hat
+10 Top
+10 Bottoms
+10 Shoes
+10 Weapon(s)
Depending on what enchant your glove is you may require three or two Lv. 60 legendary accessories (more likely that it is three) which will put you at the amount required to enter the dungeon.

*** When you’ve entered ensure that you’ve swapped back to your actual accessories ***

Like all other RGBs, your tombstone gives you one free extra life so remember to remove your tombshock dwwRuSk.png as well.


2. BREAKDOWN OF THE RAID:

ToT is different from the other two RGBs in the sense that the player will not know what path they’ll go on prior to entering the dungeon and there will be a constant debuff applied to the player that if not dealt with will apply a huge DoT and accuracy debuff. Also unlike the others, the time limit of the dungeon (12 minutes) starts right as you enter. Your party's objective is to clear all platforms that you encounter all the way up to the final platform and defeat Ishura. During the duration of this dungeon, players will be afflicted with a daytime/nighttime debuff that you should be aware of. Each platform will have unique mobs that will require different mechanics depending on the type of mob.

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3. MAIN DEBUFF TO BE AWARE OF:

There are two possible debuffs that you are given and if you ignore the debuffs after a few seconds you receive a massive DoT and accuracy debuff which will basically render you useless. It is important that you always know what debuff you to ensure you don’t die or get accuracy debuffed.

When it is daytime and you have the daytime debuff, the debuff will be in effect and the same happens when it is nighttime and you have the nighttime debuff. Ishura will change the time of day randomly throughout the dungeon.

Here is how the debuff looks like:
Daytime debuff - GWAlEVA.png
This debuff is in effect when it is daytime in the dungeon. Daytime looks a little like this:
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If you have trouble keeping up with your debuff bar, the debuff also appears above your head like this:
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Nighttime debuff - vJ8EnKb.png
This debuff is in effect when it is nighttime in the dungeon. Nighttime looks a little like this:
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If you have trouble keeping up with your debuff bar, the debuff also appears above your head like this:
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HOW TO GET RID OF THE DEBUFF?
When you’re afflicted with the debuff, you have two options to remove or negate the debuff. The first option which is quite obvious is to die. I personally don’t recommend this option as not only does it waste your life which you’ll probably need while fighting Ishura, but it also costs your team time when you die since you spawn at the starting platform (M). The other option to negate the debuff is to utilize these red crystals that are around on every platform.
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By picking them up and placing them down it spawns a red “pool” that looks like:
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This AoE works similarly to Knight’s Bulwark or Defender of Faith so if you have your toe’s pixels in the circle, you’ll negate the debuff. These pools do expire though so make sure that if you have the debuff you place one of the crystals down.

GENERAL NOTES:
After you complete the objectives on each platform portals will spawn that will take you to the next row of platforms. It is more common that platforms that are adjacent to the current platform you are on are unlocked (i.e. 2L portals can only lead to 3A/3B). HOWEVER, I have went from 1L to 2R on multiple occasions so it might still be RNG.

I also recommend taking off your Eupheria’s Protection lapenshard if you’re a beginner at ToT since a lot of his attacks do hit you for most of your health and receiving Eupheria’s curse may be the thing that kills you.

4. ISHURA’S ATTACKS:
WAVE:
Ishura charges up for a few seconds and unleashes a wave that’s usually big enough to cover the entire platform.
There are two ways to dodge this attack: either jump off the platform at the right time or go on the lower level of the platform. The lower levels are usually towards the edge of the platform (marked in white in the picture below).
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PUDDLE PROJECTILE:
Ishura shoots a purple ball that is homing but does no damage on impact. The ball leaves a puddle on the floor that will cause a DoT if stood in it. Dodge it by moving out of the puddle after it lands.
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DRILL:
Similar to the wave attack, the drill attack’s animation requires a charge up. The way to tell the difference between the two is that with a drill, there is no purple energy around him. The drill shoots in one direction and can be dodged when Ishura fires it.
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DASH AND PUDDLE:
Ishura does a slash attack in a target’s direction and leaves a puddle that causes a huge DoT which will almost instantly kill you if you don’t step out of it. (Think of Bjorn’s two blades when he dashes)
FtPc1jy.png

PUDDLE AND DASH:
Very similar to the dash and puddle, Ishura takes a stance and targets a player. He shoots the puddle projectile at the targeted player and dashes in his direction. He tends to follow the direction of the player if they dodge too early.
NOTE: when he does this attack pattern, he does two rounds of puddle dash and on the third round he DOES NOT puddle and ONLY dashes.
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ONE WAY WHIP FOLLOWED BY TWO WAY WHIP:
Ishura charges his attack for a second and whips in the direction he charges. This attack is almost always followed by the same charging animation except it becomes a two way whip.
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One way whip
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Two way whip

AOE ATTACK:
Only happens the two guaranteed skill breaks. I don’t recommend dodging this and just tanking it since it gives you a huge window of damage.
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HOMING SWORDS:
Ishura unleashes four swords that target each team member. You can either tank the damage from the swords or fall off the map at the right time to dodge the swords.
DO NOT STACK WITH YOUR TEAMMATES AS THIS STACKS THE DAMAGE AND WILL PROBABLY KILL BOTH OF YOU.
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Homing swords

BLACK MIRROR:
Kind of like Kandura’s accuracy debuff, Ishura charges and then fires a singular black mirror in the direction he’s facing. This mirror does a lot of damage so I suggest dodging it. You can tell it’s a mirror when there is a purple pool underneath him.
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Charging up
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The mirror itself

GOLDEN SWORDS:
At around 52%, Ishura jumps back to the middle of the final platform and summons four golden swords around him.These do damage to the players if they are stepped on. Usually these swords are above where you’d pick up the red crystals which make it difficult to get the crystals but it is safe to tank one tick of the swords.
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AOE PUSH BACK:
Ishura unleashes an AOE pushback that does a lot of damage (I’d say around 70% of your health). This attack is dodgeable if you can dash out of it in time.
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POISON PHASE:
After the skill break at 20%, Ishura activates poison phase.
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TIPS FOR CLEARING ISHURA:
Always keep in mind what kind of debuff you have to ensure you’re not taking the DoT/being accuracy debuffed.
While fighting mobs, keep an eye on Ishura to see the attacks he is charging
During the fight on the final platform, a good suggestion is to only use two red crystals at a time so that your party will always have two backup crystals to place the pools down in case Ishura goes out of range from either of the crystals.



5. TL;DR OF THE PLATFORMS:

Map of ToT -
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M - Kill all statue knights. Stand in melee range to stop them from debuffing your attacks
1L - Kill the two bruisers. Watch out for Ishura’s projectiles.
1M - Kill the three bruisers. Watch out for Ishura’s projectiles.
1R - Kill the two bruisers. Watch out of Ishura’s projectiles.
2L - Kill the two big Girants. Smaller Girants like the ones in Lubelisk will spawn and debuff your damage.
2M - Kill both of Ishura’s shadows. Left shadow targets one party member and goes after him, try and keep the drill away from the other three. Right Shadow is similar to the actual boss and will use some of his attacks. Namely the slash, drill, projectile that drops a puddle.
2R - Kill both Devilinas. Watch out for Ishura’s drill, puddles, wave.
3A - Kill Elite Mob at the upper level. Kill adds on the lower level since they cause a damage debuff.
3B - Kill the three mobs. Watch out for Ishura’s attacks.
3C - Similar to the mechanic in Labyrinthine halls. Two adds will spawn to throw a buff at the mobs that will increase their defense tremendously. Only way to remove it is to throw the pot. Kill both mobs to advance
4L - Damage Ishura to around 72% health and he will advance to F. Kill adds that spawn and dodge Ishura’s attacks.
4M - Damage Ishura to around 72% health and he will advance to F. Two adds will spawn. One at 11 o’clock and one at 5 o’clock, kill these two adds since they give you an accuracy debuff.
4R - Damage Ishura to around 72% health and he will advance to F. Kill the two adds that spawn at 3/9 o’clock since they give you an accuracy debuff.
F - Final boss fight. 3 possible skill breaks - one right as you enter the platform, one at around 60% if you don’t manage to burst him fast enough, one at 20%. The final 20% is poison phase and the only way to negate poison is to stand in the red crystals.

6. WHAT EACH PLATFORM DOES:

MAIN PLATFORM (M):
This is the platform you first enter on and the platform that you will respawn on if you died. When you first enter the dungeon, you’ll be greeted by these lovely Statue Knights which will either attack you if you’re in range or debuff your attack if you’re out of their melee range. The objective of this platform is to clear the Statue Knights.
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This is what the debuff looks like:
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TIP: By having all the party members go to different parts of the platform and standing in melee range, the Statue Knights will stop debuffing.

1ST ROW LEFT PLATFORM (1L) :
The objective of 1L is to kill the two Masked Brutes while dodging Ishura’s attacks. The masked brutes have pretty obvious attack patterns that do not hit as hard so it is okay to tank their hits. Ishura on the other hand has three possible attacks while you’re on this platform: puddle, drill, and wave.

1ST ROW MIDDLE PLATFORM (1M):
The objective of 1M is to kill the three Masked Brutes. On this platform, Ishura can attack using the puddle projectile, drill, and wave.

1ST ROW RIGHT PLATFORM (1R):
The objective of 1R is to kill the two Masked Brutes. On this platform Ishura can attack using the puddle projectile, drill, and wave.

2ND ROW LEFT PLATFORM (2L):
The objective of 2L is to kill the two Blints (the larger dragons). The blints are accompanied by smaller dragons (gerants) that shoot damage debuffs at you. If your team kills the gerants and didn't finish off the blints quick enough, the gerants respawn. Ishura can attack using the puddle projectile, drill, and wave.

If your party is all +11 or under (weapon enchant), I'd suggest resetting because this platform is difficult to clear without good damage.

2ND ROW MIDDLE PLATFORM (2M):
The objective of 2M is to kill the two Ishura’s Shadows. For the sake of describing the platform, the left shadow will be called drill and the right shadow will be called shadow. The drill shadow does a huge amount of damage if a player is hit so it is important to lead the drill shadow away from the team.

There are two ways to deal with the drill shadow:

The person with the aggro can utilize the two portals at the ends of the platform continuously causing the drill shadow to go back and forth without hitting the other three members.
Be cautious of this choice because sometimes the portals stop working or Ishura himself aims a drill/puddle at the portals. Also, having the day/night debuff can still damage you if you don’t reset it using the red pool.

The person with the aggro can continuously fall off the map causing the drill shadow to stay in a corner. The other three members can choose to kill either the drill shadow first or the other shadow.
Credits to Okaam from NAE:

2ND ROW RIGHT PLATFORM (2R):
The objective of 2R is to kill the two Devilinas. Ishura can attack using a wave, drill, and puddle projectiles.

3RD ROW PLATFORM A (3A):
The objective of this platform is to kill the mini-elite while dealing with the two adds that spawn. The adds will afflict you with a damage debuff and will respawn after a while. Ishura can attack you with his wave, drill, and puddle projectile.

3RD ROW PLATFORM B (3B):
The objective of this platform is to kill the three mobs that spawn on each of the platform. You should be able to tank most of their attacks and they don’t have any specific mechanics / adds to deal with. Ishura can attack you with his wave, drill, and puddle projectile.

3RD ROW PLATFORM C (3C):
The objective of this platform is to kill the elite mobs on the higher platform. The mechanics of this platform works like one of the stages in Labyrinthine Halls where you have to toss a jar at the mobs to remove the huge shield they get. There are adds on the lower platform where the jars are located which buff the elite mobs. I recommend one person stay on the lower platform, preferably a knight to perma stagger them (keep in mind of your day/night debuff) or a wizard to group them up with Flame Tornado and kill them instantly, and perma-stun the mobs by continuously throwing jars at them.

3RD ROW PLATFORM D (3D):
The objective of this platform is to kill the elite mob, in the center. Ishura doesn’t attack in this phase however, you should kill the adds that spawn on the lower level (kalps) since they cause a damage debuff. The elite mob will target one member and I recommend staying on the opposite side from him since the elite mob causes an accuracy debuff with his attacks.

4TH ROW LEFT PLATFORM (4L):
The objective of this platform is to just bring Ishura to around 72% health for him to phase to the final platform. There are a lot of adds on this platform that hit hard so be mindful of your health while fighting this platform. Ishura can attack with his wave, drill, puddle, and dash and puddle. Another way to dodge the wave is by standing on top of the four pillars.

4TH ROW MIDDLE PLATFORM (4M):
The objective of this platform is to just bring Ishura to around 72% health for him to phase to the final platform. There are two adds that spawn at 11/5 o’clock that should be killed since they cause an accuracy debuff. They can also pull you towards them which would interrupt channel abilities / pull you out of the red pool. Ishura can attack with his wave, drill, puddle, and dash and puddle.

4TH ROW RIGHT PLATFORM (4R):
The objective of this platform is to just bring Ishura to around 72% health for him to phase to the final platform. There are two adds that spawn on the left and right side that should be killed since they cause an accuracy debuff. Ishura can attack with his wave, drill, puddle, one way / two way whip, and his homing swords. I suggest each party member gets their own side (left, top, right, bottom) to avoid stacking when Ishura uses his homing sword attack. I also recommend having classes that can hit both the adds and Ishura simultaneously on the left and right side.

FINAL BOSS FIGHT (F):
When Ishura phases at 72% health he will teleport to the final platform. When you and your party members enter the final platform, he will start his skillbreak and follow up with his AOE attack right after. I recommend popping lumariagon’s / rooted after his AOE attack (if you find that your party is lacking damage) since he stands still for a while.

His next skill break will be around 65% health if your party is not able to burst him fast enough. He will NOT cast an AOE attack after this skillbreak but will still stand still for a while.

At around 52% health, Ishura will jump back into the middle and summon his four golden swords.

During 72% health to 20% health, he can utilize all his attacks I’ve mentioned above. Some key attacks I recommend to watch out for is the possibility of using his AOE push back right after his homing swords. This combo will most likely kill you if you don’t dodge out of the AOE wave in time. He also rarely shoots out a wave but it is possible so be on the lookout.

At 20% health, he activates his last skillbreak and will use his AOE attack after. After the skillbreak, he will jump into the middle and cause the poison phase to begin. Ishura ALWAYS starts off the poison phase with THREE puddle projectiles followed by a mirror attack. After that he will either do two puddle and dash attacks followed by an insta dash or just two puddle and dash attacks if your party was able to bring him to 10% health quick enough.


At 10% health, he ALWAYS jumps to the top of the map and shoots two puddle projections followed by a mirror and his attacks begin to randomize. After this phase, his attacks only include two puddle projectiles into a mirror, a singular mirror, or dash and puddle attacks.


Thanks for reading!




BaldyOrbisAnura_

Comments

  • BaldyBaldy
    MapleStory 2 Rep: 715
    Posts: 10
    Maple Guide
    I'd also like to add that if you can burst him down to 90% health on the early platforms, he won't attack you until you get to the second to last platform in the dungeon. We used this to our advantage when were going for S+ on him.
    KyasiDefraglife