mirta000 wrote: »
my husband auto played to 60 because he got really bored of the main story.
I used black market heavily from starting my character.
Your changes to dungeons are increasing grindyness instead of lowering it.
I'm sorry, but do you want players playing the game? You raised UGC prices, I stopped using UGC. Now you're restricting exp gain from music and fishing, restricting black market and making gear real grindy to get. How is that good for the community?
Mieh wrote: »
I'm going to be blunt, I can't stand this situation.
I'm begging you, hear us out: look at this comment section, it's full of negative posts. We're not asking you to listen to us out of mere selfishness, we need what we ask for to enjoy your game. You need what we ask for because if you don't deliver, you might end up with a dead game sooner than what you think.
Why is it so difficult to understand? Why would it be so bad to give a weapon selection box in each dungeon instead of just in two of them? I don't see the logic here if what you want is to offer players with a variety of dungeons to play.
I would play other dungeons if every single one of them gave one of those boxes, and it would greatly help because the absolute accessory fragments are divided across the dungeons as well, and I really need to improve some of them... and farm a ton of them too because you know, heavy RNG-based sockets.
And let me tell you, I highly doubt anyone will play BeyondLink Tris and Rune Temple for mere fragments. I'm not going to, especially because from what I understand in your post, we'll be getting 1 weapon and 5 armor rerollers in the 30 dungeon chest, so... might as well run the dungeon that actually gives weapons rather than farm fragments for a scroll that only gives us a chance to get better stats.
Do you honestly think a player without a +15 will try to run anything that's not Lubelisk/ToI? Players are heavily discriminated because of their stats, and the first thing they look at is their weapon, if you do not have a +15 they think you're not fit to play with them.
Know what makes this problem even worse? Your guild update. With so much room for new members, players are migrating from small and less hardcore guilds to the most hardcore ones so that they get a chance at being invited for raids.
You're basically killing small famlies, to be frank, and now the feeling of a guild is no longer that, but a group of strangers to farm raids with.
BugReporter wrote: »
As others have said, a couple of alternatives to a better dungeon system would be:
1. Leave as they were, make all weapons of the same type (e.g. all bows) to be able to be used as enchantment to others so you can run any dungeon you want
2. Leave as they were, instead of getting a weapon get a box to select which weapon you want
3. Perhaps just rotate the prizes every week or so. So that if you are looking for specific weapons/armors you are forced to play different dungeons different weeks.