ChillBear wrote: »
You do realise when MS2 was released in Korea it's progression system wasn't like this and reliant on an epic quest system? But they've gone the way of so many other Korean MMOs and turned it into a dungeon crawler, hurtling us into end game ASAP and neglecting the rest of the game. If it were a grindfest, with dungeons being an optional method of gathering XP/loot, it would be far more enjoyable.
The game needs to be a hardcore grindfest or its longevity will suffer.
paipanlover wrote: »
I still think that the overall level progression is to fast. I reached lvl 50 today, but I was lvl 50 before I finished the epic questline. I know that the game wont end at lvl 50, but lvl 99, as far as we know. For me, there was no difference between cbt1 and cbt2. Its just to fast for ME. I would lower the exp for the epic quest by 50%, but I would double, if not triple, the exp for world quests, mobs and raids. Mini games seems fine for me. About 20% at 'dance dance stop' at every level, if you make it to the end.
I think one problem is, that the younger generation of players grow up and get everything on demand. Music, movies, tv series.... everything. And this generation also think so about this game too, maybe. Geting to max level asap, for almost no effort.
Dalsia wrote: »
I think the people who are saying leveling is too fast are worried that the game will die quickly if everybody reaches max level within a week because they'll be able to blow through all the seemingly not-that-interesting content, and then quit the game. If everything in this game can be experienced in 1 month then what is the draw to keep players coming back?
TamakiSakura wrote: »
The people who want slower leveling are the same people who want the return of PQ and other fun leveling methods.
Liprings wrote: »
IMO Leveling is way too fast.
It took over 2 years for the first person to hit max level in maplestory 1.
I got level 46 by just levling up my crafts and and way behind on the main story line and now have to grind it out to finish it.
What is the point in hitting max level in 1 day, you don't really feel like you earn it.
The game devs made side quests,items,gear, features that may never be seen or touched because of the extremely fast progression.
I assumed because it was the beta that you wanted everyone to be able to rip through the lower levels and experience end game and things like that.
But as a long time fan of maplestory it wasn't always about the end game, it was about grinding, making friends, and exploring a gigantic world that seemed so intimidating.