Kats wrote: »
Fire Dragon: Good introduction to Hard Adventures, takes a bit more than a normal dungeon, him running around is super annoying and I hope you won't make more bosses with this, it's not fun to run around after the boss.
Balrog: I haven't cleared it yet but one thing I can say is, his attacks have disgusting hitboxes, getting hit when he's swinging his weapon even if you're behind him is BS. The shout hits you no matter what, only way to avoid it is predicting it.
Hiyate wrote: »
I've been having a blast doing the fire dragon. Took me four runs to not die once.
While very chaotic first there is a lot of telegraphing from the boss which makes it feel fair (I still have a hard time seeing the difference between laser and bombs though). Learned a lot from watching more experienced players in my party as well.
What I think is bad is how good the loot from these are. They really shouldn't drop that many epics, that can even be dismantled to make epics for you class. I went from being OHKO from most attacks to not being OHKO from any attack in a few runs.
It ruins the whole sense of progression since I got full epic gear in one evening (10 runs), and it's even worse how good they are (which is the real problem). They give too much room for mistakes. My most fun run of this dungeon was probably my first where I died 10+ times. Now I can get hit by the laser and live... (I'm not really punished for playing badly which means I have no incentive to play better).
Either nerf epics or don't give out that many. A drop rate of 2 (class specific) epics per 10 dungeons would be fine (i.e. 20% chance for a class specific), and nothing else. Remove the non-class specific drops that can't be sold/traded and remove the chests you get from them (replace them with blues and/or onyx crystals or something). Especially since this is the first hard dungeon you will likely unlock.
Lucis wrote: »
you were just lucky
I have to keep going 3 days straight on the dungeon to get full epic