HushTan wrote: »
I really did enjoy the event and was a lot of fun even though we were mostly the same people every lobby it wasn't like one person joined all the time but the mode could use some adjustments and such.
-I think like a lot of people have mentioned that there should be a tutorial for people whom first start out. The reason being a lot of people whom joined at first don't know or didn't know how to pick up items since everyone is used to auto-loot. So a tutorial just letting them know how to pick up items would be very useful.
-Try to limit the amount of abilities that we have at the moment there is so much abilities on my screen that sometimes I forget which button does what and end up just spamming most of the time instead of, being completely aware of which ability I am using. Also on this topic it would be nice if we could change the button layout for our items since, every-time I join another battle royale the buttons go back to their default settings (Not sure if this was a bug for me)
-Make more powerful abilities spawn as the game goes on. There is no surprise to the amount of abilities in the game and well it does give a variety, it also presents a problem. Most of the abilities like Arcane Orb, Shruikken and Hurricane are much more powerful than the normal lock-on, fire-blast abilities. This makes it that if you are lucky enough to get those abilities early on, chances are you will win early fights much easier. I would suggest have abilities like Arcane Orb and other rare abilities spawn in the golden chests meaning that you have to put yourself in a little bit of danger to get better items. Meaning people will survive longer early games and not be mowed down by 2 really strong abilities.
-Cooldown for abilities. This is just a suggestion but make it so abilities have a small cooldown this means that using one ability puts all your abilities on something like a 2 second cooldown, expect for your basic abilities that you start out with. This reduces the amount of ability spam to kill someone and makes it so you have to think about which ability is best for the situation instead of just spamming all of them.
-Add more defensive skills to the list, these change range anywhere from a spell shield (That blocks 1 ability) or sometime that reduces the damage by rare spells by 30% (Just an example)
-Make kills earn a lot more points as well as wins. As it stands most of the points are just from playing a ton, meaning you can just afk the whole game and score a ton more points than someone who got 2 kills but got eliminated early on in the royale.
-This is a personal option but I don't think enemies should drop all their items on death. Rather they should give the player a small movement speed buff and hp regen so that once you kill someone, there isn't another person around the corner that just one shots you instantly but this is more of a personal opinion.
The game mode overall was fun but there was a lot of repetition in the way that can be played and it was mostly grab the first chest if you have good enough drops, get the drop on someone and kill them, look for golden slime and get the buff. Then run around trying to kill others or play it passive and wait for people to come to you to get an easy kill or try to escape. Go on into the late game with the same method of playing passive or murdering everyone, there was only mainly these options as someone would be loaded with abilities based on how much kills they got or try to stay safe and pick off low HP enemies or just try to survive as long as possible.