EmmaClarke wrote: »
So I love that Nexon brought these back for GMS2 I never played the KMS2 version, but I really feel like they have potential. World quest need to have their EXP and rewards buffed possibly on par with the storyline if it wouldn't ruin the sense of progression with it. I tried out a few of them and I enjoyed how they offered variety in their structures sometimes it was a world boss sometimes it was a fetch quest. Just the reward wasn't good, but that doesn't mean they aren't worth doing just if you are trying to get to level 50 it might be best to try something else.
I hope you guys will continue to work on them and make them something fun and show KMS2 that they can work.
Symphobia wrote: »
I understand nexon is just trying to confirm this feature will not work in NA as well as previous region optimizations. World quests currently give no good reward, it's just there as a time waster. There are currently much better alternatives to gain EXP faster, such as exploration and instrument play. World quests can stay, but revert the epic quest line exp nerf. It is very stupid to nerf epic quest line exp to create a level gap between per storyline, to encourage players to explore other features. The game doesn't even start until lv50, faster we get there, the faster we get to explore more features. Reducing the grind time from lv1-50 is in everyone's interests, don't make leveling a chore.
Revert the epic quest line exp, no more testing phase please, learn from KMS2 + CMS2