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[KMS 2] Translation of Knight's awakened skills

AlzackAlzack
Maplestory 2 Rep: 3,620
Posts: 165
Member
edited 2:36PM September 21, 2018 in Knight
Hi there, ladies and gentlemen. I've taken some time to translate Knight's awakened skills from KMS 2 in order to get to know what kind of improvement to expect from this class in the future and I'd like to share tidbits of data with the rest of our community. Take a note that my knowledge of Hangul is at novice rank so translation mistakes may happen, also keep the fact in mind that all descriptions, presented on Runi R's video, reflect KMS 2's current information which is subject to change with further patches.
All content is tagged with spoilers as it's not available for our version yet.


What is known so far?
You're able to unlock new skills after reaching level 60 and completing appropriate advancement job quest.
Each class will get 9 new abilities and they're going to be placed in 2 branches based on their utility.
It was also mentioned that there's a plan to increase range of skills (newly added abilities have a range of at least 3m).

Source:
KMS 2's official update showdown
smileycat's translation


Knight's awakened skills
All numbers reflect values from description of skill at max level.

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Name: Dual Tactics
Max level: 1
Type: Passive

Description:
Each of 2 different tactical states depends on your HP status. Your attacks will increase damage dealt to opponents by 10% if your HP is greater than 70% of your max HP, and physical resistance will be increased by 150 respectively if your HP depletes below 30% of max HP. Your STR value will be increased by 40 permanently upon acquiring the skill.


PATH 1
8d1MSDs.png
Name: Conviction Strike (may also be translated as Conviction Blow, Blow/Strike of the Faith, Blow/Strike of Belief)
SP 20 / Cooldown 1s
Max level: 4

[Learning conditions]
Level 60 or higher

Type: Active
Proximity / Physical
Required Weapon: Main Hand Longsword

Description:
After entering into a sword stance, the body is ready to commence a powerful stabbing attack at the time when entire body's strength is gathered. The stabbing attack will cause 1285% damage up to 8 enemies within 6m. Ability lasts continuously while hotkey is held down and you won't get pushed back by enemy attacks while using this skill.


qLKb2VS.png
Name: Divine Revenge
Element: Holy
SP 40 / Cooldown 30s
Max level: 4

[Learning conditions]
Level 62 or higher
Conviction Strike level 3 or higher

Type: Active

Description:
Control the wrath of the enemy with Holy Spirit so that you can face opponent with cool-headed mind in battle. While defense is reduced by 30% for 20s, physical and magical attack is increased up to 20%.


ZDYTyJn.png
Name: Sword Stance Training
Max level: 4

[Learning conditions]
Level 64 or higher
Divine Revenge level 2 or higher

Type: Passive

Description:
By training the sword stance, focused on the appropriate usage of longsword, you will be able to use more powerful skills in that state. Damage of Conviction Strike and Light Bringer abilities is increased by 12%.


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Name: Light Bringer
Element: Holy
Cooldown 30s
Max level: 4

[Learning conditions]
Level 68 or higher
Divine Revenge level 3 or higher
Sword Stance Training level 3 or higher

Type: Active
Required Weapon: Off-hand Shield

Description:
After entering the state of the sword stance, hold the long sword with both hands and gather the sacred energy around it. When the power of light reaches its peak, a longsword is inserted into the floor to summon a giant sword. A total of 5 blades appear in front of the huge black circle, one on each side at distance of 7m from the center and the one in the middle of circle - put 4.5m away from the others. Each sword deals 1912% holy damage to enemies within a radius of 3m at the phase of summoning and vanishing. While using the skill, you can not be pushed back by enemy attacks.


PATH 2
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Name: Guardian's Wing
Element: Holy
Max level: 4

[Learning conditions]
Level 60 or higher

Type: Active
Required Weapon: Off-hand Shield

Description:
Spread out the wings of light and fly into the air, then enter into shield stance and use shield to create energy cloak of sacred aura. The energy curtain protects up to 5 allies in its zone, including yourself, from enemy attacks while reducing damage from opponents by 40%. You can't be pushed back from enemy attacks and you can drag energy curtain with arrow keys while the skill is active.


8gm4iJv.png
Name: Cyclone Shield
SP 20 / Cooldown 8s
Max level: 4

[Learning conditions]
Level 62 or higher
Guardian Wing level 3 or higher

Type: Active
Proximity / Physical
Required Weapon: Off-hand Shield

Description:
Force created from rotating your body is sent to the shield and released to create a strong cyclone. The shield flies up to 4.5 m ahead, stays there for 1s and returns to you while inflicting 300% damage every 0.2s to 5 enemies. A target that collides with a shield will lose 8% of its defense power for 12s due to the knockdown. The defense reduction effect can not be applied simultaneously with the effect of thrown shield.


5dFNKws.png
Name: Shield Stance Training
Max level: 4

[Learning conditions]
Level 66 or higher
Cyclone Shield level 3 or higher

Type: Passive

Description:
The shield stance, focused on the use of shield, will be trained to become proficient enough to allow the skills available in that state to be more powerful. Damage of Cyclone Shield and Heaven's Judgment skills is increased by 12%.


3rFjLuk.png
Name: Heaven's Judgment
Element: Holy
SP 40 / Cooldown 8s
Max level: 4

[Learning conditions]
Level 68 or higher
Shield Stance Training level 3 or higher

Type: Active
Proximity / Physical
Required Weapon: Off-hand Shield

Description:
After entering into the shield stance, hold the shield with both hands and gather the sacred energy around you, then draw out the power of light concentrated on the shield and inflict 1519% holy damage to the the enemies within 7.5m range in front of you. Enemy attacks can't push you back while using this skill.



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[September 20th, 2018] "Iron Shield" skill has been adjusted. Issue, where the effect of ability didn't disappear even after the duration has expired in certain situations, has been fixed and skill should be working as intended.

[August 9th, 2018] Thread updated with content from KMS 2's skill balance patch, which was executed on July 26th, 2018 and July 31rd, 2018 (Source: here and here).
  • Guardian's Wing has to be visible by party so its skill effect will be modified to be shown even when option to hide other player's effects is turned on
  • Improvement of Longsword's specialisation branch
  • Damage from Light Bringer is increased to 1417 @ LVL 1, 1582% @ LVL 2, 1747% @ LVL 3, 1912% @ LVL 4; previous formula: 1184% @ LVL 1, 1321% @ LVL 2, 1458% @ LVL 3, 1592% @ LVL 4
  • Physical & magical attack of Divine Revenge is increased to 5% @ LVL 1, 10% @ LVL 2, 15% @ LVL 3, 20% @ LVL 4; previous formula: 4% @ LVL 1, 8% @ LVL 2, 12% @ LVL 3, 16% @ LVL 4
  • Damage bonus provided to Light Bringer and Divine Revenge by Sword Stance Training is increased to 3% @ LVL 1, 6% @ LVL 2, 9% @ LVL 3, 12% @ LVL 4; previous formula: 2% @ LVL 1, 4% @ LVL 2, 6% @ LVL 3, 8% @ LVL 4
  • Damage bonus provided to Cyclone Shield and Heaven's Judgment by Shield Stance Training is increased to 3% @ LVL 1, 6% @ LVL 2, 9% @ LVL 3, 12% @ LVL 4; previous formula: 2% @ LVL 1, 4% @ LVL 2, 6% @ LVL 3, 8% @ LVL 4


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Graphic elements used for creation of sections
Nexon and rightful content creators

Information source
KMS 2's update (July 31rd, 2018)
KMS 2's skill balance update (July 26th, 2018)
smileycat's translation
KMS 2's official update showdown
Runi R's video


I'll make sure to update this thread as much as possible and correct any errors you encounter here.
I hope you find this info useful, have a great time while reading.
Kind regards!
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