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NXACuddles

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But Berserkers don't have a purple weapon to gain from the first dungeons. Both of their weapons are in the raid which I can't get into because I can't get a purple weapon from a dungeon?
Level 50 Heavy Gunner IGN: Ghoulgish
Level 50 Priest IGN: Divine
But after a mere 50 minutes I hit the 10 dungeon rewards limit. (this was with 45-48 greens)
Now my character progression is locked till tomorrow, even though I still got a solid 6-8 hours game time till the next daily reset.
Is the 10 dungeon rewards per day a good idea for the western market?
I'm not looking forward to be making multiple characters of the same job just so I can funnel gear to my main.
Ign: Harman
Server: North America
I have yet to reach level 50 but will add more when I get to it!
I'm curious if these lvl 50 dungeons require party members, getting groups together for things is what makes it fun!
i almost never do dailies in MMOs, i afk and do other stuff, when i wanna grind up gear i spend a day, two or week and farm like a crazy person then im finished
dailies r a huge turn off for me in an MMO even if they take only 30min
edit: i also encountered some clipping issues during cutscenes where things didn't look lined up correctly and things were out of frame. it kind of took away from the moment.
Or at least remove the WEEKLY dungeon limit?
This was ONE of the reasons why DungeonFighterOnline DIED IN NEXON'S HANDS because people would run out of energy to enter more dungeons.
Remove the dungeon limits pls.
If there must be a limit for dungeons and raids, please separate the two. As it is, once you start doing raids, you're punished for wasting a reward option on doing a dungeon. With the current system, the game pressures the players into just doing nothing but the highest rewarding content and penalizes them for diversifying their experience.